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Druid
38 matching records
Quest · #9053
A Better Ingredient
Level 52
Requires 50
Retrieve a Putrid Vine from the guardian at the bottom of the Sunken Temple and return to Torwa Pathfinder. Putrid Vine Description It is as I feared -- the toxin is simply too weak for such a powerful creature.If we are to create a toxin of high enough potency, you must venture to the bottom of the Temple of Atal'Hakkar, unlock the secrets of the altar and recover a putrid vine from the guardian there. The temple is dangerous, and it would behoove you to bring friends.Return to me when this is
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Quest · #26
A Lesson to Learn
Level 16
Requires 16
Speak with Dendrite Starblaze in the village of Nighthaven, Moonglade. Description , I have been following your progress with much delight. You are most assuredly developing yourself into a valued protector of nature.The time has come for you to learn more about one of the various animal aspects that Cenarius has blessed us with the ability to change into - one that affords you command and mastery of the water. For this, you must travel to the village of Nighthaven in Moonglade and speak with De
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Quest · #27
A Lesson to Learn
Level 16
Requires 16
Speak with Dendrite Starblaze in the village of Nighthaven, Moonglade. Description , I have been following your progress with much delight. You are most assuredly developing yourself into a valued protector of nature.The time has come for you to learn more about one of the various animal aspects that Cenarius has blessed us with the ability to change into - one that affords you command and mastery of the water. For this, you must travel to the village of Nighthaven in Moonglade and speak with De
Quest · #31
Aquatic Form
Level 16
Requires 16
Return to Thunder Bluff and show Turak Runetotem the Pendant of the Sea Lion. Pendant of the Sea Lion Description You have completed the necessary lessons all young druids are taught before they can adopt an aquatic aspect. Go now back to your trainer, Turak Runetotem, in Thunder Bluff. Show him your pendant and prove to him you are ready to learn what he has to teach you. He will complete your training, allowing you to become one with the water.Goodbye, young druid. We shall speak again. Reward
Quest · #5061
Aquatic Form
Level 16
Requires 16
Return to Darnassus and show Mathrengyl Bearwalker the Pendant of the Sea Lion. Pendant of the Sea Lion Description You have completed the necessary lessons all young druids are taught before they can adopt an aquatic aspect. Go now back to your trainer, Mathrengyl Bearwalker, in Darnassus. Show him your pendant and prove to him you are ready to learn what he has to teach you. He will complete your training, allowing you to become one with the water.Goodbye, young druid. We shall speak again. Re
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Quest · #5931
Back to Darnassus
Level 10
Requires 10
Return to Darnassus and speak with Mathrengyl Bearwalker in the Cenarion Enclave. Description The time has come for us to part ways, young one, as the application of your lessons takes you back to whom that sent you to me. Mathrengyl Bearwalker walks truly in balance with nature, even as he dwells precariously close to where the balance has faltered. Listen to his instructions, and you will soon complete your first lessons into your role as a protector of balance.Go now, young one. We shall meet
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Quest · #5932
Back to Thunder Bluff
Level 10
Requires 10
Return to Thunder Bluff and speak with Turak Runetotem on the Elder Rise. Description The time has come for us to part ways, young one, as the application of your lessons takes you back to whom that sent you to me. Though the tauren are thought to be young in the ways of Cenarius, Turak Runetotem walks with much balance in the presence of nature. Listen to his instructions, and you will soon complete your first lessons into your role as a protector of balance.Go now, young one. We shall meet aga
Quest · #9052
Bloodpetal Poison
Level 52
Requires 50
Collect 8 Bloodcap and 8 Gorishi Stings, and return to Torwa Pathfinder in Un'Goro Crater. Gorishi Sting (8)Bloodcap (8) Description I would ask you to help me create a toxin of sorts, to pacify a great creature living here in the crater. It is not deadly, and only the keen eyes of a can hope to collect the ingredients.You can find the bloodcap mushrooms growing within the bloodpetal sprouts all across the crater. Gorishi stings are from the insects inside and around the Slithering Scar, located
Quest · #6001
Body and Heart
Level 10
Requires 10
Use the Cenarion Moondust on the Moonkin Stone of Auberdine to bring forth Lunaclaw. From there, you must face Lunaclaw and earn the strength of body and heart it possesses.Speak with Mathrengyl Bearwalker in Darnassus when you are done. Description Directly east of Auberdine lay many moonkin caves. The one closest to Auberdine has a Moonkin Stone inside it. Lunaclaw, the defender of the stone, will face you only when Cenarion Moondust is applied to it. Lunaclaw possesses within it a strength th
Quest · #6002
Body and Heart
Level 10
Requires 10
Use the Cenarion Lunardust on the Moonkin Stone between Mulgore and the Barrens to bring forth Lunaclaw. From there, you must face Lunaclaw and earn the strength of body and heart it possesses.Speak with Turak Runetotem in Thunder Bluff when you are done. Description On land west of Taurajo in the Barrens - just before it turns into Mulgore - lies a Moonkin Stone. The moonkin are special beasts, not native to these parts. Lunaclaw, the stone's defender, will face you when Cenarion Lunardust is a
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Quest · #6124
Curing the Sick
Level 14
Requires 14
Use the Curative Animal Salve on 10 Sickly Deer that are located throughout Darkshore; doing so should cure them. Sickly Deer have been reported starting south of the Cliffspring River to the north of Auberdine and extending all the way into southern Darkshore where the edge of Ashenvale begins. Sickly Deer cured (10) [Apply Salve]
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Quest · #6129
Curing the Sick
Level 14
Requires 14
Use the Curative Animal Salve on 10 Sickly Gazelles that are located throughout the northern part of the Barrens; doing so should cure them. Sickly Gazelles have been reported north of the east-west road that runs through the Crossroads. Sickly Gazelle cured (10) [Apply Salve]
Quest · #6123
Gathering the Cure
Level 14
Requires 14
Bring 5 Earthroot and 12 Lunar Funguses to Alanndarian Nightsong in Auberdine so she may make a curative salve. Earthroot (5)Lunar Fungus (12) Description The water will serve as the base of the curative salve I'll make for the deer. For curative properties, I need some earthroot. Herbalists know how to find it, so if we're unlucky and you aren't one then you'll need to find one to help us out.Finally for potency, I need some lunar fungus. Finding lunar fungal blooms is easy enough; they're all
Quest · #6128
Gathering the Cure
Level 14
Requires 14
Bring 5 Earthroot and 5 Kodo Horns to Tonga Runetotem at the Crossroads so he may make a curative salve. Earthroot (5)Kodo Horn (5) Description The water will serve as the base of the curative salve I shall make for the gazelles. For curative properties, I need some earthroot. Herbalists know how to find it, so if you are not familiar with this skill you'll need to find one to help us out.Finally for potency, I need kodo horns - mere chips and fragments will not suffice. Kodos you can handle wan
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Quest · #5929
Great Bear Spirit
Level 10
Requires 10
Seek out the Great Bear Spirit in northwestern Moonglade and learn what it has to share with you about the nature of the bear. When finished, return to Dendrite Starblaze in Nighthaven, Moonglade. Description In the northwest part of Moonglade resides the home of a wise and noble being we call the Great Bear Spirit. For all druids, it has served as a tutor and mentor into the first true natural understanding of the bear. All druids at one point seek the spirit's wisdom, and you shall be no excep
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Quest · #5930
Great Bear Spirit
Level 10
Requires 10
Seek out the Great Bear Spirit in northwestern Moonglade and learn what it has to share with you about the nature of the bear. When finished, return to Dendrite Starblaze in Nighthaven, Moonglade. Description In the northwest part of Moonglade resides the home of a wise and noble being we call the Great Bear Spirit. For all druids, it has served as a tutor and mentor into the first true natural understanding of the bear. All druids at one point seek the spirit's wisdom, and you shall be no excep
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Quest · #5923
Heeding the Call
Level 10
Requires 10
Speak with Mathrengyl Bearwalker in the Cenarion Enclave, Darnassus. Description Excuse me, friend...It has come to my attention that Mathrengyl Bearwalker has put out word that he wishes to speak with you. It seems that your training as a druid is about to take on a new life, and he will be training you personally. Mathrengyl is the direct assistant to the Arch Druid himself, and is one of the most sage and august druids you'll find in Teldrassil.He is located in the Cenarion Enclave of Darnass
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Quest · #5924
Heeding the Call
Level 10
Requires 10
Speak with Mathrengyl Bearwalker in the Cenarion Enclave, Darnassus. Description Excuse me, friend...It has come to my attention that Mathrengyl Bearwalker has put out word that he wishes to speak with you. It seems that your training as a druid is about to take on a new life, and he will be training you personally. Mathrengyl is the direct assistant to the Arch Druid himself, and is one of the most sage and august druids you'll find in Teldrassil.He is located in the Cenarion Enclave of Darnass
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Quest · #5925
Heeding the Call
Level 10
Requires 10
Speak with Mathrengyl Bearwalker in the Cenarion Enclave, Darnassus. Description Excuse me, friend...It has come to my attention that Mathrengyl Bearwalker has put out word that he wishes to speak with you. It seems that your training as a druid is about to take on a new life, and he will be training you personally. Mathrengyl is the direct assistant to the Arch Druid himself, and is one of the most sage and august druids you'll find in Teldrassil.He is located in the Cenarion Enclave of Darnass
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Quest · #5926
Heeding the Call
Level 10
Requires 10
Speak with Turak Runetotem on the Elder Rise of Thunder Bluff. Description Excuse me, friend...It has come to my attention that Turak Runetotem has put out word that he wishes to speak with you. It seems that your training as a druid is about to take on a new life, and he will be training you personally. Turak is one of the Arch Druid's assistants; he is known as a wise and patient druid, and he should teach you well.He is located in Thunder Bluff, inside the Cenarion Circle's main tent on the E
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Quest · #5927
Heeding the Call
Level 10
Requires 10
Speak with Turak Runetotem on the Elder Rise of Thunder Bluff. Description Excuse me, friend...It has come to my attention that Turak Runetotem has put out word that he wishes to speak with you. It seems that your training as a druid is about to take on a new life, and he will be training you personally. Turak is one of the Arch Druid's assistants; he is known as a wise and patient druid, and he should teach you well.He is located in Thunder Bluff, inside the Cenarion Circle's main tent on the E
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Quest · #5928
Heeding the Call
Level 10
Requires 10
Speak with Turak Runetotem on the Elder Rise of Thunder Bluff. Description Excuse me, friend...It has come to my attention that Turak Runetotem has put out word that he wishes to speak with you. It seems that your training as a druid is about to take on a new life, and he will be training you personally. Turak is one of the Arch Druid's assistants; he is known as a wise and patient druid, and he should teach you well.He is located in Thunder Bluff, inside the Cenarion Circle's main tent on the E
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Quest · #6121
Lessons Anew
Level 14
Requires 14
Travel to Moonglade and speak with Dendrite Starblaze in the village of Nighthaven. Description You're now ready to learn about poison and the power we as druids have over it, . Cenarius has blessed us with the ability to purge even the most foul of poisons with but a mere incantation. This gift is not to be taken lightly... and to ensure you learn this lesson, you'll work to address the effects of poisonings as a layman would.Travel to Moonglade and speak with Dendrite Starblaze; he awaits your
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Quest · #6126
Lessons Anew
Level 14
Requires 14
Travel to Moonglade and speak with Dendrite Starblaze in the village of Nighthaven. Description You're now ready to learn about poison and the power we as druids have over it, . Cenarius has blessed us with the ability to purge even the most foul of poisons with but a mere incantation. This gift is not to be taken lightly... and to ensure you learn this lesson, you'll work to address the effects of poisonings as a layman would.Travel to Moonglade and speak with Dendrite Starblaze; he awaits your
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Quest · #5921
Moonglade
Level 10
Requires 10
Use the spell "Teleport: Moonglade" to travel to Moonglade. When you arrive, speak with Dendrite Starblaze in the village of Nighthaven. Description All druids are welcome in the sacred lands of Moonglade, regardless of the current tensions in the Cenarion Circle between Arch Druid Staghelm and Keeper Remulos - Moonglade's guardian. Now that you're learning the ways of the Claw, I'll teach you the spell that lets you transport yourself there. Cast it whenever you seek Moonglade's knowledge or so
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Quest · #5922
Moonglade
Level 10
Requires 10
Use the spell "Teleport: Moonglade" to travel to Moonglade. When you arrive, speak with Dendrite Starblaze in the village of Nighthaven. Description All druids are welcomed to the sacred lands of Moonglade, tauren and night elf alike. Keeper Remulos - Moonglade's guardian - keeps watch over all druids who hibernate there. Now that you're learning the ways of the Claw, I'll teach you the spell that lets you transport yourself there. Cast it whenever you seek Moonglade's knowledge or solace.As for
Quest · #6125
Power over Poison
Level 14
Requires 14
Return to Mathrengyl Bearwalker in the Cenarion Enclave, Darnassus. Description You've learned what it means to cure poison without the benefit of spiritual aid. Remember what others must endure in fighting poisonous afflictions as you soon embrace your newfound power over poison.You should now return to Mathrengyl Bearwalker in Darnassus, . He, no doubt, has a very important spell to teach you now that the student understands the lesson given unto him .Farewell, young druid. We shall speak agai
Quest · #6130
Power over Poison
Level 14
Requires 14
Return to Turak Runetotem on the Elder Rise, Thunder Bluff. Description You've learned what it means to cure poison without the benefit of spiritual aid. Remember what others must endure in fighting poisonous afflictions as you soon embrace your newfound power over poison.You should now return to Turak Runetotem in Thunder Bluff, . He, no doubt, has a very important spell to teach you now that the student understands the lesson given unto him .Farewell, young druid. We shall speak again. Reward
Quest · #6122
The Principal Source
Level 14
Requires 14
Use the Empty Cliffspring Falls Sampler to draw a sample of water from the mouth of the cave by the falls.Deliver the Filled Cliffspring Falls Sampler to Alanndarian Nightsong in Auberdine, Darkshore. Filled Cliffspring Falls Sampler Description The Cliffspring Falls in Darkshore serves as the principal source of drinking water for the region, and now I suspect it is the principal source of the poison that is harming the local fauna - deer specifically. Use this sampler to draw some water from t
Quest · #6127
The Principal Source
Level 14
Requires 14
Use the Empty Dreadmist Peak Sampler to draw a sample of water from a pool at the top of the peak.Deliver the Filled Dreadmist Peak Sampler to Tonga Runetotem at the Crossroads, Barrens. Filled Dreadmist Peak Sampler Description Dreadmist Peak to the northwest of the Crossroads is most likely a primary candidate as to the source of the spread of the poison. Its airy peaks have pools of water that influence the weather patterns. I suspect the water is now tainted by the demon-worshipping Burning
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Quest · #9063
Torwa Pathfinder
Level 52
Requires 50
Speak with Torwa Pathfinder in Un'Goro Crater. Description A hunter by the name of Torwa Pathfinder has requested the help of a druid. He said only we would possess the necessary skills and respect for nature to help him.There is a road that connects the Un'Goro Crater and the desert of Tanaris. As that road enters the crater, you will find Torwa close by. Completion You have traveled far to meet with me, <class>, and not a moment too soon. Gains Upon completion of quests, get: 500 Experience Se
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Quest · #9051
Toxic Test
Level 52
Requires 50
Stab a Devilsaur with the Devilsaur Barb. Return to Torwa Pathfinder in Un'Goro Crater when you have completed this task. Description The toxin you helped me create is for a special purpose. The great devilsaurs of the crater make it dangerous to hunt and difficult for me to survive. Even if I possessed the necessary strength, killing a devilsaur simply allows another to move into its territory.Take this poisoned barb and stab it deep into a living devilsaur. The toxin should pacify the creature
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Quest · #28
Trial of the Lake
Level 16
Requires 16
Find a Shrine Bauble in Lake Elune'ara, and take it to the Shrine of Remulos in northwestern Moonglade. Once there, use the Shrine Bauble.You must speak with Tajarri at the shrine afterwards in order to complete the trial. Description For your first trial, search the depths of Lake Elune'ara to locate a Shrine Bauble. It decays rapidly, so proceed with it to the Shrine of Remulos post haste. Use the bauble at the shrine, and then speak with Tajarri there; she is one of Moonglade's most trusted w
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Quest · #29
Trial of the Lake
Level 16
Requires 16
Find a Shrine Bauble in Lake Elune'ara, and take it to the Shrine of Remulos in northwestern Moonglade. Once there, use the Shrine Bauble.You must speak with Tajarri at the shrine afterwards in order to complete the trial. Description For your first trial, search the depths of Lake Elune'ara to locate a Shrine Bauble. It decays rapidly, so proceed with it to the Shrine of Remulos post haste. Use the bauble at the shrine, and then speak with Tajarri there; she is one of Moonglade's most trusted w
Quest · #30
Trial of the Sea Lion
Level 16
Requires 16
Find the Half Pendant of Aquatic Agility and the Half Pendant of Aquatic Endurance. Speak with the residents of Moonglade to learn clues as to where these items may be located.Form the Pendant of the Sea Lion from the two pendant halves. You need to be in proximity of the Shrine of Remulos to do this.Bring the joined pendant to Dendrite Starblaze in the village of Nighthaven, Moonglade. Pendant of the Sea Lion Description For the second trial, you'll need the two halves that make the Pendant of
Quest · #272
Trial of the Sea Lion
Level 16
Requires 16
Find the Half Pendant of Aquatic Agility and the Half Pendant of Aquatic Endurance. Speak with the residents of Moonglade to learn clues as to where these items may be located.Form the Pendant of the Sea Lion from the two pendant halves. You need to be in proximity of the Shrine of Remulos to do this.Bring the joined pendant to Dendrite Starblaze in the village of Nighthaven, Moonglade. Pendant of the Sea Lion Description For the second trial, you'll need the two halves that make the Pendant of
Quest · #3094
Verdant Note
Level 1
Requires 1
Read the Verdant Note and speak to Gart Mistrunner in Camp Narache. Verdant Note Description Just a moment ago a messenger was looking for you, . I believe she was sent by the druid trainer Gart. If this note is from Gart, I wouldn't take long in reading its contents. Progress You have arrived. This is good. Our ancestors' spirits have become restless throughout Mulgore and beyond, but I cannot tell why. It will forever be your duty to learn to listen to nature's spirits, and act as their avatar
Quest · #3120
Verdant Sigil
Level 1
Requires 1
Read the Verdant Sigil and speak to Mardant Strongoak, in the tree Aldrassil in Shadowglen. Verdant Sigil Description This sigil was given to me by a messenger from our druid trainer, Mardant. It seems Mardant would have words with you when you have a moment. Read it and bring it to him afterwards. Progress Ah, young . I see you're eager to continue your studies. Good.I wonder, have you spent much time in the Emerald Dream already? Perhaps you're not prepared for that yet... In time, I'm sure.Bu