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Faction · ID 87

Bloodsail Buccaneers

Overview
These bloodthirsty corsairs are the bane of many a merchant in the high seas. Sworn enemies of Booty Bay. During the events leading up to and following the Third War, several criminal organizations appeared in Azeroth. The Bloodsail Buccaneers appear to be one of these organizations, originating from the Bloodsail Hold on Plunder Isle and is where their ruler, Duke Falrevere holds court. They now plot to plunder and cripple the Steamwheedle Cartel controlled port town of Booty Bay, currently under the protection of the Blackwater Raiders. It is likely the Bloodsail Buccaneers have come to take advantage of the town’s current loss of its fleet off the coast of the Arathi Highlands, in which two of its ships were destroyed, and the remaining ship forced to find shelter in a cove, where its crew now fights to survive skirmishes with the Daggerspine Naga.

In preparation of the attack the Bloodsail Buccaneers have taken position in key locations near the town. Currently they have three ships anchored along the coastline south of Booty Bay, clear of the town’s defensive cannons, with camps also being built along the same coast in preparation of the attack. In addition, a scouting party has landed just west of the entrance to the town, reporting all activities, along with a compound being constructed along the road leading towards the town, likely to stop any re-enforcements from coming to help.

Both the Bloodsail Buccaneers and Blackwater Raiders seek to achieve their goals without having their forces engaged in battle, to this end each side now seek the aid of adventurers sympathetic to their cause.

Unique Items

Becoming friendly with the Bloodsail Buccaneers will grant you access to the following items:

Reputation

There is only one way to increase your reputation with the Bloodsail Buccaneers and that’s to unleash your wrath on any citizen of Booty Bay who can be found through out the Eastern Kingdoms. Below is a list of every citizen of Booty Bay and their reputation value. The amount gained with the Bloodsail Buccaneers is shown for a level 60 non-human. The amount lost for killing a citizen cannot be shown as it depends on your current level with Booty Bay and the importance of the person you kill. In addition to this what ever you lose with Booty Bay you will lose half of that in the other three goblin towns so if you lose 25 points in Booty Bay you will lose 12.5 points in Ratchet.The fastest way to increase you reputation with the Bloodsail Buccaneers is to kill Booty Bay Bruisers. At first it may seem a simple task as the guards don't appear as threatening as the other monsters a player faces within the game. However, the guards are highly equipped to neutralize players of any class, to prevent people from attacking each other while in the town. What gives the Booty Bay Bruiser the advantage is several factors, one of them being their ability to use nets to lock you in place, preventing you from escaping. Another is the fact that they spawn every time you attack a citizen of the city or if you’re under Unfriendly status with Booty Bay the Bruisers can spawn if you enter a building, because of this players can soon find them selves swarmed by Bruisers.

Yet, theses are just the minor problems, in comparison to the Bruiser’s strongest ability, once it pulls out its gun its unlikely you will live, if you do not escape fast enough. Each time a guard shoots you, the attack throws you back, much like an Ogre hammer attack; the difference here is that the Bruiser can shoot in quick succession causing chain throw backs. A player can literally be thrown from one side of the town to the other, preventing you from attacking. More often you will find your self being forced into a corner, unable to move and unable to attack with each spell being interrupted by the Bruiser’s attack. Because the Bruisers do not put their guns away once they are out, the best course of action is to run away.

Through trial and error most people have discovered a safe place to kill Booty Bay Bruisers. If you follow the tunnel leading into the town, the path to your left that leads to the Blacksmith house is the ideal place to kill the guards. Only two guards patrol this path and normally don’t pass each other that closely, allowing both to be dispatched separately. Once they are gone, one can simply enter the first build on the path to cause a guard to spawn if they are below Unfriendly, if not they can simply attack one of the two NPC in the build, both of which are not high in level. Doing this a player should be able to kill 2 to 4 Bruisers before the two patrolling Bruisers re-spawn. On average a player doing this can kill about 30 to 40 Booty Bay Bruisers gaining about 800 reputation points with the pirates. The Bruisers here don’t appear to pull out their guns, but if you find your self in a bad situation, you can jump over the railing running along the path to the waters below, to escape.

Unique Items

Becoming friendly with the Bloodsail Buccaneers will grant you access to the following items:

Reputation

There is only one way to increase your reputation with the Bloodsail Buccaneers and that’s to unleash your wrath on any citizen of Booty Bay who can be found through out the Eastern Kingdoms. Below is a list of every citizen of Booty Bay and their reputation value. The amount gained with the Bloodsail Buccaneers is shown for a level 60 non-human. The amount lost for killing a citizen cannot be shown as it depends on your current level with Booty Bay and the importance of the person you kill. In addition to this what ever you lose with Booty Bay you will lose half of that in the other three goblin towns so if you lose 25 points in Booty Bay you will lose 12.5 points in Ratchet.The fastest way to increase you reputation with the Bloodsail Buccaneers is to kill Booty Bay Bruisers. At first it may seem a simple task as the guards don't appear as threatening as the other monsters a player faces within the game. However, the guards are highly equipped to neutralize players of any class, to prevent people from attacking each other while in the town. What gives the Booty Bay Bruiser the advantage is several factors, one of them being their ability to use nets to lock you in place, preventing you from escaping. Another is the fact that they spawn every time you attack a citizen of the city or if you’re under Unfriendly status with Booty Bay the Bruisers can spawn if you enter a building, because of this players can soon find them selves swarmed by Bruisers.

Yet, theses are just the minor problems, in comparison to the Bruiser’s strongest ability, once it pulls out its gun its unlikely you will live, if you do not escape fast enough. Each time a guard shoots you, the attack throws you back, much like an Ogre hammer attack; the difference here is that the Bruiser can shoot in quick succession causing chain throw backs. A player can literally be thrown from one side of the town to the other, preventing you from attacking. More often you will find your self being forced into a corner, unable to move and unable to attack with each spell being interrupted by the Bruiser’s attack. Because the Bruisers do not put their guns away once they are out, the best course of action is to run away.

Through trial and error most people have discovered a safe place to kill Booty Bay Bruisers. If you follow the tunnel leading into the town, the path to your left that leads to the Blacksmith house is the ideal place to kill the guards. Only two guards patrol this path and normally don’t pass each other that closely, allowing both to be dispatched separately. Once they are gone, one can simply enter the first build on the path to cause a guard to spawn if they are below Unfriendly, if not they can simply attack one of the two NPC in the build, both of which are not high in level. Doing this a player should be able to kill 2 to 4 Bruisers before the two patrolling Bruisers re-spawn. On average a player doing this can kill about 30 to 40 Booty Bay Bruisers gaining about 800 reputation points with the pirates. The Bruisers here don’t appear to pull out their guns, but if you find your self in a bad situation, you can jump over the railing running along the path to the waters below, to escape.

Related

1

Quests

106
NameIdLevelReqSideTypeCategoryRewardsCategory2
Bloodscalp Ears—3530Both03380
Investigate the Camp—3228Both033—0
Skullsplitter Tusks—4237Both033—0
Krazek's Cookery—3732Alliance033—0
Hostile Takeover—3631Both033—0
Stranglethorn Fever—4540Both033—0
Find OOX-17/TN!—4843Both0440—1
Find OOX-09/HL!—4843Both047—0
Supply and Demand—3126Both033—0
Keep An Eye Out—4237Both033—0
Some Assembly Required—3631Both033—0
The Stone of the Tides—3732Alliance033—0
Whiskey Slim's Lost Grog—5040Both03350
Up to Snuff—4137Both033—0
The Bloodsail Buccaneers—4137Both033—0
The Bloodsail Buccaneers—4137Both033—0
The Bloodsail Buccaneers—4137Both033—0
Venture Company Mining—4130Both033Pick one:0
Water Elementals—3732Alliance033—0
Ansirem's Key—3732Alliance033—0
The Bloodsail Buccaneers—4337Both033—0
Singing Blue Shards—3530Both033—0
Scaring Shaky—4130Both033—0
Return to MacKinley—4130Both033—0
The Bloodsail Buccaneers—4537Both033—0
Voodoo Dues—4430Both033—0
"Pretty Boy" Duncan—3932Alliance033—0
The Curse of the Tides—4032Alliance133—0
Cracking Maury's Foot—4430Both133—0
The Captain's Chest—4735Alliance133—0
Akiris by the Bundle—4338Both033—0
Facing Negolash—5035Alliance133—0
Zanzil's Secret—4435Both033—0
Akiris by the Bundle—4338Alliance033—0
Favor for Krazek—3732Alliance033—0
Excelsior—3831Both133—0
Rescue OOX-17/TN!—4843Both0440Pick one:1
Deep Sea Salvage—4035Both045—0
Land Ho!—3535Both045—0
Drowned Sorrows—4035Both045—0
Sunken Treasure—4035Both045—0
Sunken Treasure—4035Both045Pick one:0
Death From Below—4435Both045Pick one:0
Sunken Treasure—4035Both045—0
Sunken Treasure—4035Both045—0
Sunken Treasure—4035Both045—0
Barbecued Buzzard Wings—4033Both0320
Pearl Diving—3730Both13Pick one: Also get:0
Rescue OOX-09/HL!—4843Both047Pick one:0
Goblin Sponsorship—3729Both0400—1
Goblin Sponsorship—3729Both0400—1
Power Stones—3630Both811517Pick one:—
Find OOX-22/FE!—4540Both0357—1
Rescue OOX-22/FE!—4540Both0357Pick one:1
Kim'jael Indeed!—5347Both01631
An OOX of Your Own—5040Both035—0
Operative Bijou—5955Horde811583—2
Kim'jael's "Missing" Equipment—5347Both016—1
The Bloodsail Compound IV—4130Both033—0
The Bloodsail Compound III—4030Both033—0
The Bloodsail Compound II—4030Both033—0
The Bloodsail Compound I—4030Both033—0
Pristine Gorilla Pelt—4035Both033—0
The Monogrammed Sash—5035Both033—0
Facing Negolash—5035Horde133—0
Traitor to the Bloodsail—6030Both033—0
Mending Old Wounds—6015Both017—1
War at Sea—6040Both0440—1
Dressing the Part—5549Both033—0
Making Amends—6040Both0618—1
The Captain's Chest—4735Horde133—0
Elf in the Jungle—4842Both033—0
Lift the Anchor!—4842Both033—0
Naming the Vessel—4842Both033—0
Sark's Grudge—4842Both033—0
Intercepted Shipment—3025Both033—0
Breaking Contracts—3025Both033—0
Delivery for Oilfuse—3025Both033—0
The Old Bonds—3025Both033—0
Wally Wisecrack—3525Both033Pick one:0
Smuggling Ale—3730Both033—0
Magical Compass—5245Both0408——
Land ho? More like land no—5245Both0408——
Captain of the Bloodsail Buccaneers—5048Both0408——
First Mate McGillicuddy—5245Both0408——
Making a Statement—4845Both035—0
Exterminate the Rat—4845Both035—0
Loss of Good Rum—4845Both035—0
The Bet—3730Both033—0
Weapons Laying About—4845Both035—0
A Cannon's Misfortune—4845Both035—0
Naga Tridents—4438Both033—0
Abandoned Equipment—4235Both033—0
The Bloodsail Compound V—4130Both033Pick one:0
Another Day of Labor—4844Both033—0
Charming a Charmer—4844Both033—0
We Must Have Rum—4842Both033—0
Golden Elves of Feralas—4842Both033—0
Mechaflame's Bargain—4842Both033—0
Highly Unexpected Event—4842Both033—0
Taking the Booty Home—4842Both033—0
A Historian Finds You—4842Both033—0
To Rum it All - Light—6010Both033—0
To Rum it All - Dark—6010Both033—0
To Rum it All - Black Label—6010Both033—0
To Rum it All - Volatile—6010Both033—0

Referenced by

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