CATEGORY

Quests

6,613 matching records

Quest · #18 Brotherhood of Thieves Level 4 Requires 2 Bring 12 Red Burlap Bandanas to Deputy Willem outside the Northshire Abbey. Red Burlap Bandana (12) Description Recently, a new group of thieves has been hanging around Northshire. They call themselves the Defias Brotherhood, and have been seen across the river to the east.I don't know what they're up to, but I'm sure it's not good! Bring me the bandanas they wear, and I'll reward you with a weapon. Reward You can choose one of these awards: Militia Dagger Militia Hammer Militia Shortsword Milit
! Quest · #395 Brotherhood's End Level 31 Requires 16 Speak with Baros Alexston in Stormwind. Description Ah, I almost forgot. Alexston came while you were away, he wished to speak with you. No doubt he wishes to report the goings-on of the Defias Brotherhood to the nobles.A bit of advice, : if anyone should ask, I would provide all details but that it was your hand that slew Lescovar. Trust me. I am... acquainted... with the ways of such things.And as far as Trias goes, well, speak to no one of him... ever... if you can help it. Completion It's go
! Quest · #7281 Brotherly Love Level 60 Requires 51 Travel into Stormpike territory and slay Commander Karl Philips. Return to Commander Louis Philips when the task is complete. Commander Karl Philips slain Description Tragic... My brother faces me on the field of battle: A commander for the Stormpike.Of the four Stormpike Commanders, he is undoubtedly the most dangerous. Perhaps if he is slain, the Banshee Queen could turn him as she did me - show him the error of his ways...Deep within enemy territory you will find my brother. Slay him and retu
! Quest · #7282 Brotherly Love Level 60 Requires 51 Travel into Frostwolf territory and slay Commander Louis Philips. Return to Commander Karl Philips when the task is complete. Commander Louis Philips slain Description He must be put out of his misery, soldier! He knows not what he does. He has become a mindless servant of the dreaded Banshee Queen.Venture forth, across the Field of Strife, to the depths of Frostwolf territory. Find my brother and destroy him. His torment must come to an end. Progress It is with heavy heart that I give such an o
! Quest · #42020 Brother’s Duty Level 57 Requires 51 Deliver the spear to Hulfnar Stonetotem in Bloodhoof Village, Mulgore. Description A fine spear indeed. I am more than proud of it. I have put all my love, sweat, and passion into forging this weapon. It is the weapon my brother will carry in his battles once his training is done. This, this was my duty as his elder: to provide the means to face his ambition, and, truthfully, to face mine.Were this weapon forged with any less love, it would not have been as strong, as durable, as unique. I am cu
! Quest · #5055 Brumeran of the Chillwind Level 58 Requires 53 Storm Shadowhoof at Everlook in Winterspring wants you to kill Brumeran. Brumeran slain Description Swift, and clever, Brumeran glides silently across the snowy landscape of southern Winterspring. But do not let her graceful appearance convince you that she is harmless. All that cross her pay considerably, and often with their own lives.Seek out Brumeran of the chillwind among the chimera. Defeat her, then return again to me. Progress Brumeran calls out to you, . Completion Yes. You have returne
Quest · #1838 Brutal Armor Level 30 Requires 20 Bring to Thun'grim Firegaze 15 Smoky Iron Ingots, 10 Powdered Azurite, 10 Iron Bars and a Vial of Phlogiston. Smoky Iron Ingot (15)Powdered Azurite (10)Iron Bar (10)Vial of Phlogiston Description I have heard tales of your strength and valor, and wish to make for you a suit of armor, a companion to aid you as tales of your great deeds grow.But the fashioning of this armor will be a quest unto itself, . I will need your help, and the help of other smiths of the Horde.Here, take this scroll. I spe
! Quest · #1385 Brutal Politics Level 35 Requires 30 Gain a Friendly reputation with the Magram, then speak with Warug. Description Desolace is a land at war. The centaurs wage war with each other, and we believe the victor among them will spill out and threaten our strongholds. That, we cannot allow.We must learn how to beat the centaurs, and to do that... we must ally with one of the clans. The Magram centaurs war with the Gelkis. If you fight the Gelkis then the Magram might consider an alliance.Earn the favor of the Magrams then speak with War
Quest · #41182 Bubbling Baddies Level 10 Requires 10 Quench the water elemental threatening the water pump and bring its shackles to Wizette Icewhistle at Rustgate Ridge. Hydrophus' Shackles Description It is actually quite simple, really. I will channel my magic through these orbs, weakening the elemental safely from a distance. This should give you an even playing field.Believe it or not, but powerful mages and sorcerers are able to conjure and dominate their own water elemental. Our knowledge and control over the elements may not be as deep and
Quest · #41828 Bugs on My Island Level 30 Requires 24 Slay 7 SI:7 Scouts and return to Kilrogg Deadeye in Stormbreaker Point. SI:7 Scout slain (7) Description Years ago, when our people first set foot in this world, we believed ourselves invincible. Before the First War truly began, joined by that filthy two-headed mongrel Cho'gall, we brought ruin to the human lands. Our armies marched to the gates of Stormwind City, and victory was within reach. We were clearly the superior warriors.Arrogance, young one. The greatest enemy of those who deem thems
Quest · #4496 Bungle in the Jungle Level 53 Requires 50 Bring a Gorishi Scent Gland and 5 Un'Goro Soil samples to Alchemist Pestlezugg in Gadgetzan. Gorishi Scent GlandUn'Goro Soil (5) Description My research revealed to me that the silithid are like bees; destroy the queen of the hive, and the rest of should be thrown into disarray. I'll brew a lure that we'll use to bring out the queen; once summoned, you'll take her down.First though, we need some reagents; we don't want you bungling into the jungle unprepared. Go west to find the silithid hive in
Quest · #42024 Burden of Nature Level 60 Requires 60 Bring Kathor the Brave a ritualistic mantle from within Timbermaw Hold as well as a myriad of materials. Imperial Topaz (2)Mooncloth (2)Enchanted Leather (8)Ritualistic Mantle Description For many years have we furbolgs revered the gods of nature, with the Twin Gods Ursol and Ursoc at the center of our worship. To honor their sacrifices to our world, the greatest shaman of our tribe wore a spiritual garment, spirited armor said to be in tune with the Wild Gods. Now they’re lost in the tunnels of
Quest · #41964 Buried in Ancient Ruins Level 60 Requires 60 Travel to Moonwhisper Coast and explore the caverns below the Temple of Elunaris on the island of Tyrandas. Return with your findings to Gorn One Eye in the Timbermaw Tunnels south of Moonglade. Horn Fragment Description Fangorn’s words still ring inside your head. The ruined city of Elun’aran on Tyrandas, and the cavern system below its temple. You can feel the conclusion to this journey drawing closer. Progress Welcome back, . Did you have any success with old Fangorn? Completion Peroth’arn. S
Quest · #794 Burning Blade Medallion Level 5 Requires 1 Bring the Burning Blade Medallion to Zureetha Fargaze, outside The Den. Burning Blade Medallion Description Through my divinations, I see that an item of power hides deep within the Burning Blade Coven, guarded by beasts and black magic.It is called the Burning Blade Medallion, and your next task is to find it and remove it from the coven.But be wary, for the medallion may be possessed by an agent of the Burning Blade, and if so then the agent's power would be greater than the familiars you have
Quest · #1705 Burning Blood Level 28 Requires 20 Bring 20 vials of Burning Blood and 1 Burning Rock to Grimand Elmore in Stormwind. Burning Blood (20)Burning Rock Description I hate to admit that Furen might have really found something. But to be sure I'll need to try his techniques on a new piece of armor. If you help me with the materials, , then you can have the armor.To make this armor, I need samples of burning blood and a burning rock.The only place I know to get them is Duskwood. The Nightbane worgen based in the Roland's Doom mine have
Quest · #832 Burning Shadows Level 12 Requires 4 Take this eye to Neeru Fireblade. Eye of Burning Shadow Description Gazz'uz?Gazz'uz... report!There is word of your discovery in Skull Rock. You must prepare for an attack!Gazz'uz, I order you to speak!Speak or I will make sure Neeru Fireblade knows of your presence, and he will descend on you with swift brutality.Do not test your skills against Neeru......Gazz'uz, are you there...? Progress You have something vital to report. I can sense it behind your eyes. Completion Intriguing. The voice you
! Quest · #80206 Burnt Wheels Level 4 Requires 3 Speak to Malvinah Sunblade, then report back to Kathy Wake. Listen to Malvinah Sunblade's story Description We found a wagon burned down with the corpses of the accompanying escorts nearby and no sign of the refugees. It's... terrible, , it's absolutely terrible!Please speak to your companion, Malvinah, was it? I am trying to keep people calm as we figure this out, but she is very disturbed. She's spreading panic and confusion among the refugees. Progress What is it, ? Now is not the time. Compl
Quest · #1002 Buzzbox 323 Level 14 Requires 7 Collect 6 Moonstalker Fangs and place them in Buzzbox 323. Moonstalker Fang (6) Description The Buzzbox gives a burst of static as you hear Wizbang begin to speak."The next Buzzbox is number 323. Ish north of Auberdine but... where's the ale? Wha? Oh, ish on the road sho ya shouldn't have trouble finding it near the bridge."Wizbang mumbles something incoherent before you hear a loud gulping sound."Thish one needs Moonstalker Fangs... 6 of 'em." Progress Though you have yet to place the 6 Moonsta
Quest · #1001 Buzzbox 411 Level 12 Requires 7 Collect 3 Thresher Eyes from Darkshore Threshers in the deep sea near Buzzbox 411. Thresher Eye (3) Description A tiny voice crackles from deep within the machine."Wizbang here! The next Buzzbox is north of Auberdine, on the beachSo, that Buzzbox is number 411 and it needs 3 Thresher Eyes for its repairs. They're just off the coast! The darkshore threshers... *Hic*... Sorry about that...Just like last time, when you give the Buzzbox the goods, it'll spit out your reward. *Hic*... What? No, I'm f
Quest · #1003 Buzzbox 525 Level 16 Requires 7 Collect 4 Grizzled Scalps from Grizzled Thistle Bears to the south of Auberdine and place them in Buzzbox 525. Grizzled Scalp (4) Description Over the boiling noises and dripping sounds coming from the machine, you hear Wizbang's wavering voice call out."Nexsht onesh far south down the road. Shouldn't be hard to find... jusht off to the shide... near a fensh. I think I hid it in shum bushesh... Bushessh. Hehehe... Yesh, Buzzbox 525 takes grizzled scalps from thoshe grizzled thistle bears. Boy th
Quest · #983 Buzzbox 827 Level 10 Requires 7 Collect 6 Crawler Legs and place them in Buzzbox 827. Crawler Leg (6) Description Hey! Help me with my latest invention, the buzzbox. You can talk to people far away!Maybe you've already seen them, they're boxes with levers on them. The only problem is they need constant maintenance.Each one suffers from a different problem, but I made a really smart decision. I placed each one near creatures that have the proper parts to fix that particular machine. Right now Buzzbox 827 is on the fritz. It's j
Quest · #40397 By Any Means Necessary I Level 52 Requires 47 Slay Satyr and collect 60 horns to fuel the bloodlust of Niremius Darkwind within Felwood. Felwood Satyr Horn (60) Description This forest used to be bristling with life; it was my home once. Now, it is nothing more than a twisted abomination, a ruin of the beauty that once lay here. Those whom we once called brothers have played a big hand in the corruption of this land.The Satyr can be found all across Felwood, lurking amongst the ruins and thinking of ways to further spread their corruption.
Quest · #40398 By Any Means Necessary II Level 53 Requires 47 Hunt down the Satyr Pustax, and return his head to Niremius Darkwind in Felwood. Head of Pustax Description You have proven to be a potential ally, and such allies are rare in these parts. If you truly wish to earn my favor, there is something you can do.There is an elusive satyr named Pustax, a warped mockery of his previous name no doubt. He has caused much destruction and death in these parts, and has personally slain members of my family. I need his head; he has lived for far too long. He is
Quest · #40399 By Any Means Necessary III Level 53 Requires 47 Venture deep within the Shadowhold in Jaedenar, slay Ulathek, and return the Gemstone of Salthax to Niremius Darkwind in Felwood. Ulathek slain Gemstone of Salthax Description If we truly wish to restore Felwood to its former state, then we must do more than what we have been doing. I have been fighting against corruption endlessly, but with seemingly no progress.I desire an artifact that was stolen from me many months ago. I came into contact with an orc named Ulathek, who kept his intentions h
Quest · #40400 By Any Means Necessary IV Level 53 Requires 47 Travel to the Sunken Temple, and find the Dragonkin Hazzas, slay him, and return the Heart of Hazzas to Niremius Darkwind. Heart of Hazzas Description You have done me a great service in retrieving this artifact from the demonic worshippers. It will be better served in my hands, rather than to serve evil.While I may have used you to further my own goals, I am not a traitor, and I will make it worth your while now that you have achieved what I desired. I will forge a Glaive in my namesake for you
Quest · #40401 By Any Means Necessary V Level 54 Requires 47 Wait for Niremius Darkwind to finish crafting the Glaive. Wait for Niremius Darkwind to finish crafting the Glaive. Description The only thing left is to imbue the blade with my mark to give it the necessary power for its intended purpose. Allow me some time to concentrate and channel my energy, and only then will the blade be ready. Reward You will receive: Darkwind Glaive Progress This will take time. Completion My work is done, as I have promised, a Glaive worthy of my namesake. Use it well,
Quest · #8801 C'Thun's Legacy Level 60 Requires 60 Take the Eye of C'Thun to Caelastrasz in the Temple of Ahn'Qiraj. Eye of C'Thun Description The walls of Ahn'Qiraj tremble. A force of evil, older than the world itself, has been destroyed.As you look at the remnants of the colossal abomination your heart nearly freezes. Even in death you can feel the legacy of C'Thun's evil around you.You have done what was thought to be impossible.You grab at an eye stalk of the fiend, stowing it safely in your pack.Take the Eye of C'Thun to the dragons in the
Quest · #975 Cache of Mau'ari Level 60 Requires 55 Speak to Witch Doctor Mau'ari again in a moment to receive the lucky charm. Description Now, before I give ya dis charm, I better explain how ta use it.If you carry da charm with ya, you'll find dat certain items will drop from creatures ya fight. If you don't have da charm with you, you won't find them. Understand?You'll know these special items by the name -- they be called E'ko. If you find any of these items, just bring dem to ol' Mau'ari, and she help ya out.Wait here while I fix your charm
Quest · #925 Cairne's Hoofprint Level 60 Requires 10 Travel to Thunder Bluff to see about getting Cairne Bloodhoof's hoofprint for your ward. Cairne's Hoofprint Description They say that Cairne Bloodhoof is one of the greatest heroes the Horde has ever seen. When I grow up, I wanna be a hero of the Horde too!Do you know Cairne, ? Could you do me a favor, please? Could you get his hoofprint for me? I dunno how to ask him, and he'd probably be too busy for someone like me... but you! You're an adventurer just like he is! I bet he'd give you his hoof
Quest · #1531 Call of Air Level 30 Requires 30 Find Prate Cloudseer in Thousand Needles. Description You be makin' headway now, mon. Your be ready to prove yerself worthy of the air totem, but first, ya must fin' Prate Cloudseer in Thousand Needles. She be willin' ta tell ya how to get yer air totem if ya treat her wit enough respect.Head south through the Barrens, and after ya reach Thousand Needles, head east. You'll find her hiddin' in a hole wit' her boyfriend--haha, don' tell her I be dissin' her none--she not take it too kindly. Reward
Quest · #1532 Call of Air Level 30 Requires 30 Find Prate Cloudseer in Thousand Needles. Description The winds of Kalimdor rush to meet you and you shall be counted among some of our most powerful brothers. I am proud to see you have come this far and have such a promising future.The element of air is a difficult one to control, but I have faith that your skills will overcome any obstacles that are placed in front of you.Head to the very south of the Barrens, and enter Thousand Needles. It is there, far to the east, that you will find Prate
Quest · #6825 Call of Air - Guse's Fleet Level 60 Requires 51 Progress We must prepare the new fleet of War Riders, ! My riders are set to make a strike on the central battlefield; but first, I must wet their appetites - preparing them for the assault.I need enough Stormpike Soldier Flesh to feed a fleet! Hundreds of pounds! Surely you can handle that, yes? Get going! Stormpike Soldier's Flesh Completion The fleet feeds on their flesh. It consumes the enemy.Flight is imminent! Gains Upon completion of quests, get: 0 Experience 10 Reputation with Orgrimmar
Quest · #6943 Call of Air - Ichman's Fleet Level 60 Requires 51 Progress Their spirits are low, soldier. After our last failed air strike against the Horde, they refuse to fly! It is up to you to bolster their morale.Return to the battlefield and strike at the heart of the Frostwolf's command. Take down their commanders and guardians. Return to me with as many of their medals as you can stuff in your pack! I promise you, when my gryphons see the bounty and smell the blood of our enemies, they will fly again! Go now! Frostwolf Commander's Medal Completion Can
Quest · #6826 Call of Air - Jeztor's Fleet Level 60 Requires 51 Progress You've worked hard, , but we have only just begun!My War Riders must taste in the flesh of their targets. This will ensure a surgical strike against our enemies!My fleet is the second most powerful in our air command. Thusly, they will strike at the more powerful of our adversaries. For this, then, they need the flesh of the Stormpike Lieutenants.Make haste, soldier! Stormpike Lieutenant's Flesh Completion More! More! Bring more for they are soon to be ready! Gains Upon completion of qu
Quest · #6827 Call of Air - Mulverick's Fleet Level 60 Requires 51 Progress I was locked up in a dwarven hellhole for days. You better believe I want revenge!We must plan carefully.First, my war riders need targets to gun for - high priority targets. I'm going to need to feed them the flesh of Stormpike Commanders. Unfortunately, those little buggers are entrenched deep behind enemy lines! You've definitely got your work cut out for you. Stormpike Commander's Flesh Completion Not enough! I would expect this level of work from an initiate, but you, ? Come on, so
Quest · #6942 Call of Air - Slidore's Fleet Level 60 Requires 51 Progress My gryphons are poised to strike at the front lines but cannot make the attack until the lines are thinned out.The Frostwolf warriors charged with holding the front lines wear medals of service proudly upon their chests. Rip those medals off their rotten corpses and bring them back here.Once the front line is sufficiently thinned out, I will make the call to air! Death from above! Frostwolf Soldier's Medal Completion Keep em coming, soldier! The Aerie gryphons will be ready to strike in
Quest · #6941 Call of Air - Vipore's Fleet Level 60 Requires 51 Progress The elite Frostwolf units that guard the lines must be dealt with, soldier! I'm tasking you with thinning out that herd of savages. Return to me with medals from their lieutenants and legionnaires. When I feel that enough of the riff-raff has been dealt with, I'll deploy the air strike. Frostwolf Lieutenant's Medal Completion The flight will be ready soon. Continue your efforts! Gains Upon completion of quests, get: 0 Experience 10 Reputation with Ironforge
Quest · #1516 Call of Earth Level 4 Requires 4 Bring 2 Felstalker Hooves to Canaga Earthcaller in the Valley of Trials. Felstalker Hoof (2) Description The time is now, young . You've grown strong and your spirit endures like the earth. Following the shaman's path shows you have wisdom before even proving yourself.The element of earth will guide your destiny, becoming part of you if you are ready. But you must stand before the earth itself. If you are ready, then you will see things only shaman know of.Seek out the Felstalkers to the north,
! Quest · #1517 Call of Earth Level 4 Requires 4 Find Spirit Rock and drink the Earth Sapta. Description A sapta is a drink created to bind our spirits to the elements. Fused with magic, the potion will allow the strong willed to see the elements as no one else can. Your spirit will be connected to the element the sapta was created for, and only a select few shaman know the recipe.The sapta is always drunk in a holy place, and never anywhere else--remember that.Seek out Spirit Rock southwest of here--it is found at the end of the Hidden Path.
Quest · #1518 Call of Earth Level 4 Requires 4 Bring the Rough Quartz to Canaga Earthcaller in the Valley of Trials. Rough Quartz Description Take this rough quartz from me and bring it to Canaga Earthcaller as proof of our meeting. He will craft a totem for you, and this pebble will be the heart of it. As small as it may seem, you will come to find that size does not matter, and that even the smallest of things can outlast many others.Be patient, . Remain strong. And seek wisdom. This is what earth asks of you. In the end, you shall become
Quest · #1519 Call of Earth Level 4 Requires 4 Bring 2 applications of Ritual Salve to Seer Ravenfeather in Camp Narache. Ritual Salve (2) Description The time has come, young . Your body ages and grows strong, and your spirit endures like the earth. I see it within you-you have wisdom already.The earth guides our people, and it speaks to us, as it will to you in time. But you must be tested. If you are ready, then you shall see things only our kind know of.Seek out the Bristleback shamans in their ravine to the east, and take from them a sa
! Quest · #1520 Call of Earth Level 4 Requires 4 Find Kodo Rock and drink the Earth Sapta. Description A sapta is a drink created to bind our spirits to the elements. Fused with magic, the potion will allow the open minded to see the elements as no one has seen them before. Your spirit will forever be tied to the element the sapta was created for, and only a select few of our kind know the secrets of its creation.The sapta is always imbibed in a holy place, and never anywhere else.Seek out the shaman shrine to the east of here and drink of the
Quest · #1521 Call of Earth Level 4 Requires 4 Bring the Rough Quartz to Seer Ravenfeather in Camp Narache. Rough Quartz Description Take this rough quartz from me and bring it to Seer Ravenfeather as proof of our meeting. She will craft a totem for you, and this pebble will be the heart of it. As small as it may seem, you will come to find that size does not matter, and that even the smallest of things can outlast mountains.Be patient, . Remain strong. And seek wisdom. This is what earth asks of you. In the end, you shall become one with th