DATABASE INDEX
Browse
84,147 matching records
Quest · #8077
Paragons of Power: The Demoniac's Robes
Level 60
Requires 58
Bring Al'tabim the All-Seeing a Primal Hakkari Kossack. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.Al'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale. Primal Hakkari Kossack Description The ultimate symbol of power amongst the tribe is the garb we wear in battle. A demoniac's robes have fused fine runecloth and devastatingly powerful mojo into a single fabric. The visage of the robe is said to instill fear into the minds of all wh
Quest · #8059
Paragons of Power: The Demoniac's Wraps
Level 60
Requires 58
Bring Al'tabim the All-Seeing a Primal Hakkari Stanchion. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.Al'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale. Primal Hakkari Stanchion Description Warlocks tread dangerous ground in dealing with demons, but our demoniacs take this one step further. Through an ancient and arcane ritual, they allow a demon to enter their being. Rather than let it possess them though, they enslave the demon
Quest · #8053
Paragons of Power: The Freethinker's Armguards
Level 61
Requires 58
Bring Jin'rokh the Breaker Primal Hakkari Bindings. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.Jin'rokh the Breaker is located on Yojamba Isle, Stranglethorn Vale. Primal Hakkari Bindings Description You are a heathen. Heathens have a place in the tribe. Heathens are freethinkers of Zandalar. Freethinkers do not fear oppression. Freethinkers die for what they believe in. We know you would die for what you believe in. This earns our acknowledgement.
Quest · #8054
Paragons of Power: The Freethinker's Belt
Level 61
Requires 58
Bring Jin'rokh the Breaker a Primal Hakkari Shawl. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.Jin'rokh the Breaker is located on Yojamba Isle, Stranglethorn Vale. Primal Hakkari Shawl Description Your beliefs are alien to us, heathen. Ancient Zandalar were once branded as heretics. This was when the Gurubashi Empire was strong. Heathens dared to challenge the priest of Hakkar. Heathens then were hunted and killed as vermin. Those heathens never waver
Quest · #8055
Paragons of Power: The Freethinker's Breastplate
Level 61
Requires 58
Bring Jin'rokh the Breaker a Primal Hakkari Tabard. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.Jin'rokh the Breaker is located on Yojamba Isle, Stranglethorn Vale. Primal Hakkari Tabard Description Battle gear gives you power in the tribe. The freethinkers are honored in this way. They are zealots. They imbue their breastplates with powerful mojo. If their beliefs falter in the face of the enemy, their breastplate will not.You must be revered amongst
Quest · #8064
Paragons of Power: The Haruspex's Belt
Level 60
Requires 58
Bring Maywiki of Zuldazar a Primal Hakkari Sash. Maywiki of Zuldazar is located on Yojamba Isle, Stranglethorn Vale. You must also be Honored with Zandalar. Primal Hakkari Sash Description We Zandalar know not of druidic ways; nature is to be shaped by our need, not the other way around. Still, a haruspex is the one of us most in tune with nature, and rightly so. To give up the ghost of a beastie is to know what it is to be one of them. That is the real power of nature.Bring me an offerin' of th
Quest · #8057
Paragons of Power: The Haruspex's Bracers
Level 60
Requires 58
Bring Maywiki of Zuldazar a Primal Hakkari Stanchion. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.Maywiki of Zuldazar is located on Yojamba Isle, Stranglethorn Vale. Primal Hakkari Stanchion Description A haruspex is a key member of our tribe; you'll be wise to listen to their portents. By communion with animals and givin' them up to the spirits when needed, they give us divine guidance. In times past, the haruspex's insight and wisdom gave us an edg
Quest · #8065
Paragons of Power: The Haruspex's Tunic
Level 60
Requires 58
Bring Maywiki of Zuldazar a Primal Hakkari Tabard. Maywiki of Zuldazar is located on Yojamba Isle, Stranglethorn Vale. You must also be Revered with Zandalar. Primal Hakkari Tabard Description The ultimate symbol of a haruspex's power is what they wear, . Of these, the tunic symbolizes the connection between themselves and the divine wisdom they seek. It often weaves parts of the beasties they sacrifice into the tunic; this reminds them of the connection they have to their gifts.Bring me an offe
Quest · #8068
Paragons of Power: The Illusionist's Mantle
Level 60
Requires 58
Bring Al'tabim the All-Seeing a Primal Hakkari Shawl. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.Al'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale. Primal Hakkari Shawl Description Magic is a raw, primal force to be shaped by those strong enough to do it. Mojo is our extension of this power; one such potent manipulation of it is in the form of illusion. How can one truly hope to win against a foe that is not even really there? We
Quest · #8069
Paragons of Power: The Illusionist's Robes
Level 60
Requires 58
Bring Al'tabim the All-Seeing a Primal Hakkari Kossack. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.Al'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale. Primal Hakkari Kossack Description The tribe acknowledges station and power through what we wear. Our vestments are made from the finest of materials, and interwoven with the mojo we use to make us powerful. Illusionists are no exception; their robes are said to embody the essence o
Quest · #8060
Paragons of Power: The Illusionist's Wraps
Level 60
Requires 58
Bring Al'tabim the All-Seeing Primal Hakkari Bindings. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.Al'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale. Primal Hakkari Bindings Description Mages in our tribe are known as illusionists. They employ powerful mojo in their incantations, often befuddling and confusing the tribe's enemies!It is quite the sight to see a powerful illusionist at work, bringing our enemies to their knees from
Quest · #8063
Paragons of Power: The Madcap's Bracers
Level 60
Requires 58
Bring Falthir the Sightless a Primal Hakkari Armsplint. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.Falthir the Sightless is located on Yojamba Isle, Stranglethorn Vale. Primal Hakkari Armsplint Description The madcaps of Zandalar are similar to rogues, but above all else they embrace madness... chaos... the unpredictability of existence. A terror to behold on the battlefield, they sowed the seeds of confusion and mayhem amongst our enemies in the sa
Quest · #8072
Paragons of Power: The Madcap's Mantle
Level 60
Requires 58
Bring Falthir the Sightless a Primal Hakkari Girdle. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.Falthir the Sightless is located on Yojamba Isle, Stranglethorn Vale. Primal Hakkari Girdle Description One of Zandalar's legendary madcaps was Khar'vaxal the Cracked. Legend states that when facing the enemies of the tribe for the first time, Kar'xavan used his mantle specifically woven with "the weave of madness". His form was shrouded not only by the ma
Quest · #8073
Paragons of Power: The Madcap's Tunic
Level 60
Requires 58
Bring Falthir the Sightless a Primal Hakkari Aegis. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.Falthir the Sightless is located on Yojamba Isle, Stranglethorn Vale. Primal Hakkari Aegis Description My eyes failed me long ago, but I do not miss them. Even in a tribe such as ours - where one's vestments convey station and purpose - the most potent of garb exudes power that simple eyes cannot see. The prized tunic of the Zandalar madcap is no exception,
Quest · #8066
Paragons of Power: The Predator's Belt
Level 60
Requires 58
Bring the following Paragons of Power from Zul'Gurub to Falthir the Sightless: A Primal Hakkari Shawl. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.Falthir the Sightless is located on Yojamba Isle, Stranglethorn Vale. Primal Hakkari Shawl Description A predator knows how to stalk their prey, but a successful one knows how to strike at it once they have closed ranks. You must master both to have any chance of success in Zul'Gurub... and any chance of be
Quest · #8062
Paragons of Power: The Predator's Bracers
Level 60
Requires 58
Bring the following Paragons of Power from Zul'Gurub to Falthir the Sightless: A Primal Hakkari Bindings. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.Falthir the Sightless is located on Yojamba Isle, Stranglethorn Vale. Primal Hakkari Bindings Description In the dark times after the fall of the Gurubashi Empire, Zandalar predators used their prowess to provide sustenance for the tribe. Hunters claim to be much like our tribe's predators - to seek the
Quest · #8067
Paragons of Power: The Predator's Mantle
Level 60
Requires 58
Bring the following Paragons of Power from Zul'Gurub to Falthir the Sightless: A Primal Hakkari Aegis. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.Falthir the Sightless is located on Yojamba Isle, Stranglethorn Vale. Primal Hakkari Aegis Description We Zandalar prize what we wear as a symbol of accomplishment. You don't need to be able to see what one wears to be able to sense what emanates from it - power transcends sight. The garments of the Zandala
Quest · #8058
Paragons of Power: The Vindicator's Armguards
Level 60
Requires 58
Bring Jin'rokh the Breaker a Primal Hakkari Armsplint. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.Jin'rokh the Breaker is located on Yojamba Isle, Stranglethorn Vale. Primal Hakkari Armsplint Description Vengeance is power. The Zandalar vindicator is such power. The tribe has many enemies. The vindicator exacts retribution on them. No crime against us is unpunished. The vindicator delivers this punishment. Our enemies fear our vengeance. They should
Quest · #8078
Paragons of Power: The Vindicator's Belt
Level 60
Requires 58
Bring Jin'rokh the Breaker a Primal Hakkari Girdle. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.Jin'rokh the Breaker is located on Yojamba Isle, Stranglethorn Vale. Primal Hakkari Girdle Description The ultimate vengeance waits within Zul'Gurub. Hakkar must not rise again. Hakkar destroyed the Gurubashi Empire from within. No sacrifice was enough. The trolls are a shadow of former glories. I know this is because of Hakkar.Become the vindicator you wer
Quest · #8079
Paragons of Power: The Vindicator's Breastplate
Level 60
Requires 58
Bring Jin'rokh the Breaker a Primal Hakkari Kossack. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.Jin'rokh the Breaker is located on Yojamba Isle, Stranglethorn Vale. Primal Hakkari Kossack Description The vindicator's symbol of power is the breastplate. It is forged with powerful mojo. It is trusted only to those we revere. It is the Zandalar symbol of vengeance.To become a vindicator is to become vengeance. Take the Paragons of Power we need from Zul
Spell · #3609
Paralyzing Poison
Level 23
Paralyzing Poison5 yd rangeInstantStuns an enemy, rendering it unable to move or attack for 8 sec. Details on spell Duration 8 seconds School Physical Mechanic stunned Dispel type Poison cost None Range 5 yards (Combat Range) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (6) Apply Aura #12: Mod Stun
Spell · #8739
Paralyzing Poison
Level 23
Paralyzing Poison5 yd rangeInstantStuns a target for 3 sec Details on spell Duration 3 seconds School Physical Mechanic n/a Dispel type Poison cost None Range 5 yards (Combat Range) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (6) Apply Aura #12: Mod Stun
Spell · #33467
Paralyzing Poison
Level 23
Paralyzing Poison5 yd rangeInstantStuns an enemy, rendering it unable to move or attack for 8 sec. Details on spell Duration 8 seconds School Physical Mechanic stunned Dispel type Poison cost None Range 5 yards (Combat Range) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (6) Apply Aura #12: Mod Stun
Spell · #19480
Paranoia
Level 42
ParanoiaInstantIncreases the stealth detection of all party members within 30 yds of the Felhunter. Details on spell Duration n/a School Shadow Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (35) Apply Area Aura (Party) #17: Mod Stealth Detect Value: 30 Radius: 30 yards
Spell · #20435
Paranoia
Level 0
Paranoia100 yd range3 sec castTeaches Felhunter Paranoia. Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 100 yards (Vision Range) Cast time 3 seconds Cooldown n/a Category Cooldown n/a Effect #1 (36) Learn Spell Paranoia
♟
NPC · #61495
Paranus
Level 50
Winterspring
Spell · #8363
Parasite
Level 21
Parasite20 yd range2 sec castInflicts normal damage plus 30 to an enemy, then an additional 45 Nature damage every 10 sec. for 75 sec. Details on spell Duration 75 seconds School Nature Mechanic n/a Dispel type Poison cost None Range 20 yards (Short Range) Cast time 2 seconds Cooldown n/a Category Cooldown n/a Effect #1 (6) Apply Aura #3: Periodic Damage Value: 45 Interval: 10 seconds Effect #2 (58) Weapon Damage Value: 30
Spell · #58183
Parasite of Aln
Level 0
Parasite of Aln100 yd rangeInstant Details on spell Duration 24 seconds School Shadow Mechanic n/a Dispel type n/a cost None Range 100 yards (Tower 100) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (6) Apply Aura #22: Mod Resistance (126) Value: -50 Effect #2 (6) Apply Aura #3: Periodic Damage Value: 237 Interval: 3 seconds
Spell · #58182
Parasite of Aln Passive
Level 1
Parasite of Aln PassiveInstantDealing Shadow or Fire damage has a chance to plant a parasite in the target, reducing magical resistances by 50 and dealing 1896 Shadow damage over 24 sec. Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (6) Apply Aura #42: Proc Trigger Spell Value: 3 Parasite of Aln
♟
NPC · #14884
Parasitic Serpent
Level 1
Npc Map not available, NPC may be spawned via a script
Item · #22287
Parcel of Cards
Level 1
Quest · #41950
Parcel to Nowhere
Level 55
Requires 50
Return to Riftmaster Ral’pekta in Moro’gai Village with the crystal crate from Foulheart Sanctum. Crate with Red Crystals Description The crate you’ve found on the satyr is heavy and resonates with a droning noise. Opening the lid exposes numerous of the dark red crystals you’ve seen around the grotto, tainted draenethyst shards filled with an unsettling energy. Riftmaster Ral’pekta should see this. Progress You are back, did you find something in that red canyon? Completion More of those despic
Item · #15585
Pardoc Grips
Level 35
♟
NPC · #63099
Pargan Starstrider <Priest Trainer>
Level 32
Mulgore
♟
NPC · #62737
Pargrak the Sleeper <Innkeeper>
Level 52
Winterspring
Item · #5534
Parker's Lunch
Level 1
♟
NPC · #61570
Parnabus <Wandering Wizard>
Level 62
Azeroth
♟
NPC · #4488
Parqual Fintallas
Level 35
Undercity
♟
NPC · #9600
Parrot
Level 1
Ungoro Crater
Item · #8425
Parrot Droppings
Level 1
Spell · #3124
Parry
Level 1
ParryInstantGives a chance to parry enemy melee attacks. Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (22) Parry (90)
Spell · #3126
Parry
Level 0
Parry100 yd rangeInstant Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 100 yards (Vision Range) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (36) Learn Spell Parry
Spell · #3127
Parry
Level 1
ParryPassiveInstantGives a chance to parry enemy melee attacks. Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (22) Parry (90)
Spell · #3128
Parry
Level 0
Parry100 yd rangeInstant Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 100 yards (Vision Range) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (36) Learn Spell Parry
Spell · #11655
Parry
Level 50
ParryInstantIncreases your chance to parry by 2%. Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (6) Apply Aura #47: Mod Parry Percent Value: 2
Spell · #16268
Parry
Level 0
ParryInstantGives a chance to parry enemy melee attacks. Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (36) Learn Spell Parry
Spell · #18848
Parry
Level 1
ParryPassiveInstantGives a chance to parry enemy melee attacks. Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (22) Parry (90)
Spell · #18849
Parry
Level 0
Parry100 yd rangeInstant Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 100 yards (Vision Range) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (36) Learn Spell Parry