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Quest · #40357 Lift the Anchor! Level 48 Requires 42 Return to Vil'do. Arcanist Sovatir's Torn Notes Description While making a note to yourself about the thought you just had you try to put one and two together and see if there's something useful in these notes. Lady Luck seems to be smiling to your wicked self once more.A map and drawings of statues can be somewhat seen in the journal, as far as you can tell this journey will take you to Feralas to hunt for one of the most glorious things you'd ever see: Gold.Feralas is a long way, you decide to
Quest · #290 Lifting the Curse Level 30 Requires 22 Get the Intrepid Strongbox Key from Captain Halyndor.Use the key to open the Intrepid's Locked Strongbox. Intrepid Strongbox Key Description To break the curse and free all of my brethren, the...thing...stowed on my ship must be retrieved and cleansed! I don't know what it was, but I do know that it was stored securely in the ship's strongbox, which Captain Halyndor lorded over.My old captain is still in my dreams. I know he walks my doomed ship, the Intrepid. Get the key from him, and use it to