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84,147 matching records
Item · #17719
Inventor's Focal Sword
Level 53
Item · #15467
Inventor's League Ring
Level 31
Item · #55378
Inventor's Mitts
Level 23
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Quest · #15
Investigate Echo Ridge
Level 3
Requires 1
Kill 10 Kobold Workers, then report back to Marshal McBride. Kobold Worker slain (10) Description , my scouts tell me that the kobold infestation is larger than we had thought. A group of kobold workers has camped near the Echo Ridge Mine to the north.Go to the mine and remove them. We know there are at least 10. Kill them, see if there are more, then report back to me. Progress Have you been to the mines? Are you ready to report? Completion I don't like hearing of all these kobolds in our mine.
Quest · #1960
Investigate the Alchemist Shop
Level 16
Requires 15
Obtain a Cantation of Manifestation and a Chest of Containment Coffers from behind Anastasia Hartwell. Bring 3 Filled Containment Coffers, the Chest of Containment Coffers and the Cantation of Manifestation to Anastasia in the Undercity. Filled Containment Coffer (3)Chest of Containment CoffersCantation of Manifestation Description Algernon's alchemist shop in the Apothecarium is the locus of a strange disturbance. Invisible creatures, made solely of magic, wander the shop--there must be a reaso
Quest · #1920
Investigate the Blue Recluse
Level 16
Requires 15
Obtain a Cantation of Manifestation and a Chest of Containment coffers from behind Jennea Cannon. Bring 3 Filled Containment Coffers to Jennea at the Wizard's Sanctum. Filled Containment Coffer (3)Chest of Containment CoffersCantation of Manifestation Description A disturbance has been reported at the Blue Recluse tavern in the Mage Quarter. Strange, invisible creatures now wander the tavern, and I fear a mana rift has formed there.I want you to investigate the tavern and capture those creatures
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Quest · #201
Investigate the Camp
Level 32
Requires 28
Find the hunters' camp and report its location to Krazek in Booty Bay. Description I've gotten reports of a group of hunters that have set up camp upriver of the Venture Company mining camp on Lake Nazferiti. Now, normally I wouldn't care, but improbably, I heard that Hemet Nesingwary was one of the hunters there? He's certainly well-connected, if you catch my meaning, and you never can be too safe.Why don't you go check out the camp, , see what they're about? Progress Well? Did you have any luc
Quest · #9262
Investigate the Scourge of Darnassus
Level 10
Requires 1
Collect three Dim Necrotic Stones from the Scourge outside Darnassus and investigate the glowing runic circles nearby their encampment. Dim Necrotic Stone (3) Description The Scourge is camped upon our very doorstep; we cannot remain idle! Surely you will step up to defend Darnassus from these accursed invaders? There are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out
Quest · #9261
Investigate the Scourge of Ironforge
Level 10
Requires 1
Collect three Dim Necrotic Stones from the Scourge outside Ironforge and investigate the glowing runic circles nearby their encampment. Dim Necrotic Stone (3) Description The Scourge is camped upon our very doorstep; we cannot remain idle! Surely you will step up to defend Ironforge from these accursed invaders? There are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out
Quest · #9263
Investigate the Scourge of Orgrimmar
Level 10
Requires 1
Collect three Dim Necrotic Stones from the Scourge outside Orgrimmar and investigate the glowing runic circles nearby their encampment. Dim Necrotic Stone (3) Description The Scourge is camped upon our very doorstep; we cannot remain idle! Surely you will step up to defend Orgrimmar from these accursed invaders? There are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out
Quest · #9260
Investigate the Scourge of Stormwind
Level 6
Requires 1
Collect three Dim Necrotic Stones from the Scourge outside Stormwind and investigate the glowing runic circles nearby their encampment. Dim Necrotic Stone (3) Description The Scourge is camped upon our very doorstep; we cannot remain idle! Surely you will step up to defend Stormwind from these accursed invaders? There are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out
Quest · #9265
Investigate the Scourge of the Undercity
Level 8
Requires 1
Collect three Dim Necrotic Stones from the Scourge outside the Undercity and investigate the glowing runic circles nearby their encampment. Dim Necrotic Stone (3) Description The Scourge is camped upon our very doorstep; we cannot remain idle! Surely you will step up to defend the Undercity from these accursed invaders? There are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to f
Quest · #9264
Investigate the Scourge of Thunder Bluff
Level 10
Requires 1
Collect three Dim Necrotic Stones from the Scourge outside Thunder Bluff and investigate the glowing runic circles nearby their encampment. Dim Necrotic Stone (3) Description The Scourge is camped upon our very doorstep; we cannot remain idle! Surely you will step up to defend Thunder Bluff from these accursed invaders? There are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to f
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Quest · #55222
Investigating Corinth
Level 24
Requires 18
Visit the Deepwater Tavern in Menethil Harbor and ask for information. Description It would seem the Corinth family once held quite a few connections with both Lordaeron and the Stormwind Nobles.All of them have died but Martin still remained, and fled to Stormwind after the war. According to some of these documents as part of his exile he was intending on heading to Menethil Harbor to settle there, we know this is not the case, but perhaps he had left something for us to find.Speak with the inn
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Quest · #40486
Investigating Hateforge
Level 50
Requires 45
Explore the entrance to Hateforge Quarry and return to Senator Granitebeard at Morgan's Vigil in Burning Steppes. Explore the entrance to The Hateforge Quarry Description Bah, what a wasteland to be assigned to, it's insulting.I want to get out of here as soon as I can, and to do so I need some work done, I take it you are willing to help huh?The Dark Iron are up to something, and it's my job to confirm that -something- is going on.What I need you to do is scout the entrance of the Quarry, and c
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NPC · #51250
Investment Broker
Level 60
Npc Map not available, NPC may be spawned via a script
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NPC · #51251
Investment Broker
Level 60
Stranglethorn Vale
Spell · #8065
Invigorate
Level 22
InvigorateRank 2InstantHeal your target for 383 to 518. Details on spell Duration n/a School Holy Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (10) Heal Value: 383
Spell · #28816
Invigorate
Level 0
InvigorateInstantYour normal melee swings have a chance to Invigorate you, healing you for 90 to 111. Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (6) Apply Aura #42: Proc Trigger Spell Value: 100 Invigorate
Spell · #28817
Invigorate
Level 1
Invigorate50000 yd rangeInstantHeal self for 90 to 111. Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 50000 yards (Anywhere) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (10) Heal Value: 90
Spell · #44088
Invigorating Hymn
Level 60
Invigorating Hymn40 yd rangeInstantInvigorate your target with a warrior hymn of old, healing them for 200 over 12 sec. Details on spell Duration 12 seconds School Holy Mechanic n/a Dispel type Magic cost None Range 40 yards (Long Range) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (6) Apply Aura #8: Periodic Heal Value: 50 Interval: 3 seconds
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NPC · #91992
Invincible
Level 1
Npc Map not available, NPC may be spawned via a script
Item · #92051
Invincible
Level 20
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NPC · #160104
Invis Target
Durotar
Spell · #885
Invisibility
Level 99
Invisibility200 mana3 sec castTurns the caster invisible for 120 sec, though this spell is unstable and may end early. Details on spell Duration 120 seconds School Arcane Mechanic n/a Dispel type Invisibility cost 200 mana Range 0 yards (Self Only) Cast time 3 seconds Cooldown n/a Category Cooldown n/a Effect #1 (6) Apply Aura #18: Mod Invisibility Value: 200
Spell · #886
Invisibility
Level 0
InvisibilityRank 23 sec castTeaches Invisibility. Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time 3 seconds Cooldown n/a Category Cooldown n/a Effect #1 (36) Learn Spell Invisibility
Spell · #1237
Invisibility
Level 0
Invisibility100 yd rangeInstant Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 100 yards (Vision Range) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (36) Learn Spell Invisibility
Spell · #11392
Invisibility
Level 47
InvisibilityInstantGives the imbiber invisibility for 18 sec. Details on spell Duration 18 seconds School Nature Mechanic n/a Dispel type Invisibility cost None Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown 600 seconds Effect #1 (6) Apply Aura #18: Mod Invisibility Value: 200
Spell · #23452
Invisibility
Level 0
Invisibility50000 yd rangeInstant Details on spell Duration 90 seconds School Arcane Mechanic n/a Dispel type Invisibility cost None Range 50000 yards (Anywhere) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (6) Apply Aura #18: Mod Invisibility Value: 300
Spell · #8278
Invisibility Detection
Level 0
Invisibility DetectionInstant Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (6) Apply Aura #19: Mod Invisibility Detection Value: 100000
Spell · #9436
Invisibility Detection
Level 0
Invisibility DetectionInstant Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (6) Apply Aura #19: Mod Invisibility Detection Value: 100000
Item · #1257
Invisibility Liquor
Level 1
Item · #9172
Invisibility Potion
Level 47
Spell · #11464
Invisibility Potion
Level 0
Invisibility Potion3 sec castReagents: Ghost Mushroom, Sungrass, Crystal Vial Reagents Ghost Mushroom Sungrass Crystal Vial Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time 3 seconds Cooldown n/a Category Cooldown n/a Effect #1 (24) Create Item Invisibility Potion
Spell · #658
Invisibility Totem
Level 0
Invisibility TotemRank 13 sec castTeaches Invisibility Totem. Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time 3 seconds Cooldown n/a Category Cooldown n/a Effect #1 (36) Learn Spell Invisibility Totem
Spell · #5734
Invisibility Totem
Level 99
Invisibility TotemRank 121 manaInstantTools: Air TotemSummons an Invisibility Totem at the feet of the caster for 60 sec that turns nearby group members invisible. Tools Air Totem Details on spell Duration 60 seconds School Nature Mechanic n/a Dispel type n/a cost 21 mana Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown 300 seconds Effect #1 (74) Summon Totem (3580) Value: 30
Spell · #5735
Invisibility Totem
Level 0
Invisibility TotemRank 1100 yd rangeInstant Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 100 yards (Vision Range) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (36) Learn Spell Invisibility Totem
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NPC · #65145
Invisible Driver
Level 1
Npc Map not available, NPC may be spawned via a script
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NPC · #17286
Invisible Man
Level 1
Npc Map not available, NPC may be spawned via a script
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Object · #3000525
Invisible Reset Trigger
Object map not available, Object may be spawned via a script
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NPC · #15214
Invisible Stalker
Level 1
Npc Map not available, NPC may be spawned via a script
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NPC · #14495
Invisible Trigger One
Level 60
Npc Map not available, NPC may be spawned via a script
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NPC · #10
invisible_npc-controller
Level 1
Npc Map not available, NPC may be spawned via a script
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NPC · #20
invisible_npc-controller(for go gossip)
Level 1
Npc Map not available, NPC may be spawned via a script
Quest · #41081
Invocation of Expansive Mind
Level 60
Requires 55
Gather an Overcharged Ley Energy and 6 Arcane Essence for Heirophant Nerseus at the church outside Karazhan. Overcharged Ley EnergyArcane Essence (6) Description Many great powerful priests have earned the title 'Heirophant' in the past, for their ability to conjure and imbue the Light within great enchantments. This skill is extremely difficult, and only passed on from one master to a student of great standing. Over time, the number of Heirophants have fallen and with it, the invocations of our
Spell · #57153
Invocation of Expansive Mind
Level 0
Invocation of Expansive Mind4 sec castPermanently adds 25 spell penetration to a leg or head slot item. Does not stack with other enchantments for the selected equipment slot. Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time 4 seconds Cooldown n/a Category Cooldown n/a Effect #1 (53) Enchant Item (3047) Value: 0
Item · #92007
Invocation of Expansive Mind
Level 65
Quest · #41082
Invocation of Greater Arcane Fortitude
Level 60
Requires 55
Gather an Overcharged Ley Energy and 6 Arcane Essence for Heirophant Nerseus at the church outside Karazhan. Overcharged Ley EnergyArcane Essence (6) Description Many great powerful priests have earned the title 'Hierophant' in the past, for their ability to conjure and imbue the Light within great enchantments. This skill is extremely difficult, and only passed on from one master to a student of great standing. Over time, the number of Hierophants have fallen and with it, the invocations of our