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Quest · #40909 Hostile Envoys Level 60 Requires 55 Slay the Winterfall Envoy and the Deadwood Envoy for Speaker Frulgg at Nordrassil Glade in Hyjal. Winterfall Envoy slain Deadwood Envoy slain Description The Winterfall and Deadwood Tribes have already been lost to madness. Their hatred burns deep and already they have sent speakers to discuss an allegiance with the corrupt Barkskin. I have no doubt in my mind it will only be a matter of time before they conspire against us.The Timbermaw cannot stand idle whilst corruption ties hostile factions
Quest · #213 Hostile Takeover Level 36 Requires 31 Retrieve 8 Tumbled Crystals and return them to Kebok in Booty Bay. Tumbled Crystal (8) Description He's done it this time! Bad enough that Gelriz's muscling out the moguls who were appointed by the trade princes, now he tries to cut in on the most notorious pirate!Revilgaz won't have it, and he's told me to take care of the problem in my own way.My way? Theft. The Venture Co. geologists near Lake Nazferiti are deeply interested in those strange blue crystals they have been finding in the mines.
Quest · #8420 Hot and Itchy Level 52 Requires 50 Bring a piece of felcloth to Impsy in Felwood. Felcloth Description Maybe this sounds strange coming from an imp, but I'd like a pet of my own. I really would. It's just not fair that Niby gets me and I get nothing!In fact, it doesn't even need to be a living pet. I'd need something to start making it with, like some felcloth. The satyrs here in Felwood sometimes have felcloth, so you'd just have to kill enough of them until you find some. That doesn't sound so bad, does it? Progress Do you have
Quest · #5243 Houses of the Holy Level 60 Requires 55 Travel to Stratholme, in the north. Search the supply crates that litter the city and recover 5 Stratholme Holy Water. Return to Leonid Barthalomew the Revered when you have collected enough of the blessed fluid. Stratholme Holy Water (5) Description I look at my undeath as a malady, . An illness that merely requires treatment; however, it is also a great blessing for the Argent Dawn. What better vessel to smite the heathens of the Scourge than through the undead?I am revered by my colleagues be
! Quest · #984 How Big a Threat? Level 14 Requires 10 Find a corrupt furbolg camp in Darkshore and return to Terenthis in Auberdine. Description Some of my brethren were rescued from a corrupt furbolg in Teldrassil, and I've vowed to stop any more atrocities before more of our kind are injured... or worse.I have seen a couple hints of corruption in Darkshore already, but I have yet to find any widespread signs. I think it would be logical if the investigation continued with the furbolgs. Would you find one of their camps, and return to me if you se
! Quest · #985 How Big a Threat? Level 14 Requires 10 Kill 8 Blackwood Pathfinders and 5 Windtalkers and return to Terenthis in Auberdine. Blackwood Pathfinder slain (8) Blackwood Windtalker slain (5) Description You've already proven adept at scouting our enemy, . Do you have what it takes to fight them as well?Not all adventurers prefer straightforward combat to the art of stealth and evasion.If you think you're up for the task, then the furbolg camp south of Auberdine is currently the biggest threat to our people. You'll find some of the Blackwo
Spell · #5484 Howl of Terror Level 40 Howl of TerrorRank 1150 mana2 sec castHowl, causing 5 enemies within 10 yds to flee in terror for 10 sec. Damage caused may interrupt the effect. Details on spell Duration 10 seconds School Shadow Mechanic fleeing Dispel type Magic cost 150 mana Range 0 yards (Self Only) Cast time 2 seconds Cooldown n/a Category Cooldown 40 seconds Effect #1 (6) Apply Aura #7: Mod Fear Value: 0 Radius: 10 yards Effect #2 (6) Apply Aura #31: Mod Increase Speed Value: 25 Radius: 10 yards
Spell · #17928 Howl of Terror Level 54 Howl of TerrorRank 2200 mana2 sec castHowl, causing 5 enemies within 10 yds to flee in terror for 15 sec. Damage caused may interrupt the effect. Details on spell Duration 15 seconds School Shadow Mechanic fleeing Dispel type Magic cost 200 mana Range 0 yards (Self Only) Cast time 2 seconds Cooldown n/a Category Cooldown 40 seconds Effect #1 (6) Apply Aura #7: Mod Fear Value: 0 Radius: 10 yards Effect #2 (6) Apply Aura #31: Mod Increase Speed Value: 25 Radius: 10 yards