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Spell · #16188 Ancestral Swiftness Level 1 Ancestral SwiftnessInstant180 sec cooldownWhen activated, your next Nature spell with a casting time less than 10 sec becomes an instant cast spell. Affected damaging spells have 25% reduced effectiveness. Details on spell Duration n/a School Physical Mechanic n/a Dispel type Magic cost None Range 0 yards (Self Only) Cast time Instant Cooldown 180 seconds Category Cooldown n/a Effect #1 (6) Apply Aura #108: Add Percent Modifier (10) Effect #2 (6) Apply Aura #79: Mod Damage Percent Done (8) Value
! Quest · #40672 Anchor's End Level 17 Requires 10 Slay 8 Expedition Sailors, 6 Expedition Clerics, and 10 Expedition Soldiers for Warbringer Dar'nakk in Razor Hill. Expedition Sailor slain (8) Expedition Cleric slain (6) Expedition Soldier slain (10) Description There is an island south of the Echo Isles the pinkskins have come to call Anchor's Edge.The time for planning and talking is over.Travel to Anchor's Edge with as many comrades as you can find and kill every Kul Tiran armed with either blade or spell. Take the rest prisoner. That is my
Spell · #44096 Ancient Accord Passive Level 0 Ancient Accord PassiveInstantYour direct damage spells have a 8% chance to detonate surrounding magic, dealing 100 Arcane damage to the target and all enemies within 0 yards. The primary target takes an additional 300 Arcane damage. Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (6) Apply Aura #42: Proc Trigger Spell Value: 100 Ancient Accord