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Quest · #1522
Call of Fire
Level 10
Requires 10
Find Kranal Fiss in the Barrens. Description Fire be witcha, mon. I see you be strong in da ways of earth already, an' me tinkin' you be ready to talk to Kranal.Kranal live north of da Crossroads in da Barrens. He be strong in da ways of da elements and can teach ya da ways of fire... if you tink you be ready.He be easy ta find, just don' go too far--ya go too far an' ya find yerself in da elves' lands. Completion Hmmm, Searn sent you to me, did he?Well then, Searn could always be trusted, so th
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Quest · #1523
Call of Fire
Level 10
Requires 10
Find Kranal Fiss in the Barrens. Description Long has it been since you were last tested, . You have shown patience thus far in your studies, but the time has come for you to learn more. The time has come for you to learn about destruction... and chaos. The element of fire is yours for the understanding, if you're prepared to pay for it.Seek out Kranal Fiss in the Barrens. He lives in a small dwelling north of the Crossroads, but be mindful, if you've reached the night elf lands, you've gone too
Quest · #1524
Call of Fire
Level 11
Requires 10
Bring the Torch of the Dormant Flame to Telf Joolam in Durotar. Torch of the Dormant Flame Description You are powerful enough to wield the totem of fire, but that does not mean you are ready.Along the Southfury River in Durotar, before the Great Sea, lies a hidden trail to one of the highest peaks in the land. Find your way to the top and you shall find one of our holy shrines watched over by Telf Joolam--the Shrine of the Dormant Flame.Take this torch to him--it marks that you attempt to tame
Quest · #1525
Call of Fire
Level 12
Requires 10
Bring 1 Fire Tar and 1 Reagent Pouch to Telf Joolam in Durotar. Fire TarReagent Pouch Description But you did not come here for a history lesson, did you? You came for the Eternal Flame and fire totem.The first step is to create a sapta and bind you to the flame.I can create the fire sapta for you if you bring me two items. The first is fire tar, a simple item usually carried by Razormane spellcasters in eastern Barrens.The second item will be more dangerous: a reagent pouch from one of the cult
Quest · #1526
Call of Fire
Level 13
Requires 10
Defeat the Minor Manifestation of Fire, and place the Glowing Ember in the brazier atop the Shrine of Eternal Flame. Torch of the Dormant FlameGlowing Ember Description The fire sapta is finished. The time has come for you to face the flame. Use the sapta at the shrine and head to the top of the mountain to face the manifestation there. He will not attack until you are ready, but he will realize you are able to see him.Strike him down swiftly, , for he shall only grow in power the longer you tak
Quest · #1527
Call of Fire
Level 13
Requires 10
Bring the Torch of Eternal Flame to Kranal Fiss in the Barrens. Torch of the Eternal Flame Description Torch firmly in hand, you turn away from the brazier and look out over Durotar. You feel an excitement tugging at your spirit as the wind picks up and forces the flame to dance violently.You start off down the path back to the Barrens in search of Kranal Fiss. Reward You will receive: Fire Totem The following spell will be cast on you: Searing Totem Progress Yes, <name>? What do you have there?
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Quest · #2983
Call of Fire
Level 10
Requires 10
Find Kranal Fiss in the Barrens. Description It's been some time since you were tested last, . You've been patient thus far in your studies, but it's time for you to learn about greater powers... it's time you learn real power. The element of fire is yours if you're prepared to pay for it.Seek out Kranal Fiss in the Barrens. He lives in a small dwelling north of the Crossroads, but be mindful, if you've reached the blasted night elf lands, you've gone way too far. Completion Hmmm, Swart sent you
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Quest · #2984
Call of Fire
Level 10
Requires 10
Find Kranal Fiss in the Barrens. Description Long has it been since you were last tested, . You have shown patience thus far in your studies, but the time has come for you to learn more. The time has come for you to learn about destruction... and chaos. The element of fire is yours for the understanding, if you're prepared to pay for it.Seek out Kranal Fiss in the Barrens. He lives in a small dwelling north of the Crossroads, but be mindful, if you've reached the night elf lands, you've gone too
Item · #51046
Call of Shadow
Level 59
Spell · #11654
Call of Sul'thraze
Level 0
Call of Sul'thraze10 sec castReagents: Sang'thraze the DeflectorCombines Jang'thraze and Sang'thraze to form the mighty sword, Sul'thraze. Reagents Sang'thraze the Deflector Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time 10 seconds Cooldown n/a Category Cooldown n/a Effect #1 (24) Create Item Sul'thraze the Lasher
Spell · #49524
Call of Sul'thraze
Level 0
Call of Sul'thraze10 sec castReagents: Sang'thraze the DeflectorCombines Jang'thraze and Sang'thraze to form the mighty sword, Sul'thraze. Reagents Sang'thraze the Deflector Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time 10 seconds Cooldown n/a Category Cooldown n/a Effect #1 (34) Summon Change Item
Spell · #58236
Call of the Emerald Dream
Level 1
Call of the Emerald DreamInstantChannel the shard to infuse yourself with a fraction of the Emerald Dream for 12 sec. While infused, your direct healing spells allow 20% of your Mana regeneration to continue while casting and increase casting speed by 5% for 6 sec. Stacks up to 6001 times. Details on spell Duration 12 seconds School Nature Mechanic n/a Dispel type Magic cost None Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (6) Apply Aura #42: Proc Tri
Spell · #5137
Call of the Grave
Level 1
Call of the Grave5 yd range2 sec castInflicts 10 Shadow damage to an enemy after 60 sec. Details on spell Duration 60 seconds School Shadow Mechanic n/a Dispel type Curse cost None Range 5 yards (Combat Range) Cast time 2 seconds Cooldown n/a Category Cooldown n/a Effect #1 (6) Apply Aura #3: Periodic Damage Value: 10 Interval: 60 seconds
Spell · #12020
Call of the Grave
Level 1
Call of the Grave5 yd rangeInstantInflicts 10 Shadow damage to nearby enemies after 60 sec. Details on spell Duration 60 seconds School Shadow Mechanic n/a Dispel type Curse cost None Range 5 yards (Combat Range) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (6) Apply Aura #3: Periodic Damage Value: 10 Radius: 5 yards Interval: 60 seconds
Spell · #17831
Call of the Grave
Level 1
Call of the Grave5 yd rangeInstantInflicts 35 Shadow damage to nearby enemies after 60 sec. Details on spell Duration 60 seconds School Shadow Mechanic n/a Dispel type Curse cost None Range 5 yards (Combat Range) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (6) Apply Aura #3: Periodic Damage Value: 35 Radius: 5 yards Interval: 60 seconds
Item · #4546
Call of the Raptor
Level 37
Spell · #271
Call of the Void
Level 1
Call of the Void7 mana30 yd range3 sec cast Details on spell Duration n/a School Shadow Mechanic n/a Dispel type n/a cost 7 mana Range 30 yards (Medium Range) Cast time 3 seconds Cooldown n/a Category Cooldown 120 seconds Effect #1 (9) Health Leech Value: 8
Spell · #16041
Call of Thunder
Level 0
Call of ThunderRank 1InstantIncreases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%. Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (6) Apply Aura #107: Add Flat Modifier (7)
Spell · #16117
Call of Thunder
Level 0
Call of ThunderRank 2InstantIncreases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 2%. Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (6) Apply Aura #107: Add Flat Modifier (7)
Spell · #16118
Call of Thunder
Level 0
Call of ThunderRank 3InstantIncreases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 3%. Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (6) Apply Aura #107: Add Flat Modifier (7)
Spell · #16119
Call of Thunder
Level 0
Call of ThunderRank 4InstantIncreases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 4%. Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (6) Apply Aura #107: Add Flat Modifier (7)
Spell · #16120
Call of Thunder
Level 0
Call of ThunderRank 5InstantIncreases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%. Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (6) Apply Aura #107: Add Flat Modifier (7)
Quest · #63
Call of Water
Level 23
Requires 20
Defeat the Corrupt Manifestation of Water and place the Corrupted Manifestation's Bracers along with the Remaining Drops of Purest Water on the Brazier of Everfount in Silverpine Forest. Corrupt Manifestation's BracersRemaining Drops of Purest Water Description Along the coast of Silverpine, west of the Sepulcher, you will find a shrine that has become tainted by the plague. The spirits there no longer speak to our people and it will be up to you to defeat the manifestation and cleanse the pool.
Quest · #96
Call of Water
Level 23
Requires 20
Bring the Shard of Water to Islen Waterseer in the Barrens. Shard of Water Description Take shard. Take shard and give life.Give life and understand. Understand water is life... corruption stops life.You protect and give life with water's power. Reward You will receive: Water Totem The following spell will be cast on you: Healing Stream Totem Progress You've returned. Splendid!How went your journey to Silverpine? Did it take you long?It is hard for me to tell if you were successful there because
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Quest · #100
Call of Water
Level 23
Requires 20
Speak to the Minor Manifestation of Water in Silverpine Forest. Description Light explodes as you finish the incantation. The sounds of the water drops hitting the flame have died down and your senses are overcome as the corrupt spirits around you are destroyed. Completion Thanks to you. Thanks to the shamans.Corruption ebbs but life continues to wane. Up to shamans to protect life. Gains Upon completion of quests, get: 0 Experience See also
Quest · #220
Call of Water
Level 23
Requires 20
Bring the Vial of Purest Water to Islen Waterseer in the Barrens. Vial of Purest Water Description Islen will have one more task for you before rewarding you with your next totem. The vial of water I've given you is necessary for whatever that task is.Go now and find her. We shall meet again some day. Reward You will receive: Water Sapta Progress Hello again, . You're looking well.What brings you back to me so soon? Completion Ah, a vial of water created and blessed by Brine, and gathered by you
Quest · #1103
Call of Water
Level 23
Requires 20
Bring a Water Sapta to Tiev Mordune in Silverpine Forest if you failed to speak to the Minor Manifestation of Water. Water Sapta Description Greetin's, brotha! Have you too come to purify the waters here and prove your understandin' to Islen?I've just defeated the corrupt water spirit meself, and I'm just 'bout to put da bracers and remaining drops o' water on the brazier.What's dat? Ahhh. Tiev understan' all too well when somethin' goes wrong. Well, Tiev can help you plenty if you be needin' to
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Quest · #1528
Call of Water
Level 20
Requires 20
Find Islen Waterseer in the Barrens. Description Water be in ya future, mon. I see you be strong in da ways of fire already, an' me tinkin' you be ready to talk to Islen.Islen live along the coast of da Barrens. If ya head south along the Southfury River, ya canna miss her--look fer da big shark! She be strong in da ways of da elements and can teach ya da ways of water... if you tink you be ready.She be easy ta find, just don' go too far south--she be jus' beyond Ratchet. Completion The wind app
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Quest · #1529
Call of Water
Level 20
Requires 20
Find Islen Waterseer in the Barrens. Description Long has it been since you were last tested, . You have shown patience thus far in your studies, but the time has come for you to learn more. The time has come for you to learn about the purity of water.Seek out Islen Waterseer in the Barrens. She is along the eastern coast, south of the Southfury River and Ratchet. You will find her there at her fishing hut. Good luck to you, . Completion The wind approaches you quickly from the horizon; the eart
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Quest · #1530
Call of Water
Level 22
Requires 20
Find Brine in Southern Barrens. Description If there is one lesson you must learn of water, it is this: water means rebirth.Its power flows, erodes, and makes clean all manner of things. You will find its ability to heal and replenish incomparable, but only when it is pure.When you understand that water, when polluted, can devastate all that it touches, you will appreciate how vital a resource it is.If you wish the water sapta, find Brine deep in Southern Barrens. Her home is continually moleste
Quest · #1534
Call of Water
Level 23
Requires 20
Fill the Empty Blue Waterskin at the Ruins of Stardust in Ashenvale and return to Brine in the Barrens. Filled Blue Waterskin Description Take this waterskin and head deep into the lush forest the night elves call Ashenvale. It is to the far north of the Barrens.Once you've entered the forest, travel west. Along the mountains that separate Stonetalon and Ashenvale, and beyond Lake Mystral, you will find a holy place: the Ruins of Stardust. At the center of the lake you will find a small fountain
Quest · #1535
Call of Water
Level 22
Requires 20
Fill the Empty Brown Waterskin at the watering hole below Brine's hut and return it to her in the Barrens. Filled Brown Waterskin Description To find understanding and gain the sapta from me, you must seek out only the purest forms of water. As you fetch the samples for me, take note of your surroundings. Be aware of the creatures that rely on the water, that protect it. See how it affects forests and deserts. Witness how the very substance that sustains life will force creatures to take lives.W
Quest · #1536
Call of Water
Level 22
Requires 20
Fill the Empty Red Waterskin at the well in Tarren Mill and return to Brine in the Barrens. Filled Red Waterskin Description Long ago I followed some companions into the Hillsbrad Foothills. We defended ourselves from some tenacious humans who make their home there and we found ourselves in a small town the Forsaken had taken over: Tarren Mill.It was there I found a most peculiar thing: in the center of town was a small well of fresh spring water. I'm not sure the plagued citizens of the town ev
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Quest · #2985
Call of Water
Level 20
Requires 20
Find Islen Waterseer in the Barrens. Description You look ready for your next test, . You've been patient in your studies, but the time has come for you to learn more. The time has come for you to learn about the purity of water.Seek out Islen Waterseer in the Barrens. She is along the eastern coast, south of the Southfury River and Ratchet. You will find her there at her fishing hut. Good luck to you, . Completion The wind approaches you quickly from the horizon; the earth is steady beneath you
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Quest · #2986
Call of Water
Level 20
Requires 20
Find Islen Waterseer in the Barrens. Description Long has it been since you were last tested, . You have shown patience thus far in your studies, but the time has come for you to learn more. The time has come for you to learn about the purity of water.Seek out Islen Waterseer in the Barrens. She is along the eastern coast, south of the Southfury River and Ratchet. You will find her there at her fishing hut. Good luck to you, . Gains Upon completion of quests, get: 780 Experience
Spell · #45449
Call of Worgen
Level 0
Call of WorgenInstant1800 sec cooldownTransform into a bloodthirsty worgen, increasing shadow resistance by 25 and melee attack power by 45 for 30 sec. Details on spell Duration 30 seconds School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time Instant Cooldown 1800 seconds Category Cooldown n/a Effect #1 (6) Apply Aura: Transform (507) Effect #2 (6) Apply Aura #22: Mod Resistance (32) Value: 25 Effect #3 (6) Apply Aura #99: Mod Attack Power Value: 45
Spell · #883
Call Pet
Level 10
Call PetInstantSummons your pet to you. Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (56) Summon Pet
Spell · #23498
Call Pet
Level 10
Call PetInstantSummons your pet to you. Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (56) Summon Pet
Spell · #25861
Call Scepter DND
Level 0
Call Scepter DND100 yd range1 sec cast Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 100 yards (Vision Range) Cast time 1 seconds Cooldown n/a Category Cooldown n/a Effect #1 (24) Create Item The Scepter of the Shifting Sands
Spell · #7488
Call Slavering Worg
Level 20
Call Slavering Worg1.3 sec castSummons 1 Slavering Worg to aid the caster in battle for 240 sec. Details on spell Duration 240 seconds School Shadow Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time 1.3 seconds Cooldown n/a Category Cooldown n/a Effect #1 (41) Summon Wild (3862)
Spell · #3217
Call Spirit
Level 0
Call SpiritRank 13 sec castTeaches Call Spirit (Rank 1). Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time 3 seconds Cooldown n/a Category Cooldown n/a Effect #1 (36) Learn Spell Ancestral Spirit
Spell · #3218
Call Spirit
Level 0
Call SpiritRank 23 sec castTeaches Call Spirit (Rank 2). Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time 3 seconds Cooldown n/a Category Cooldown n/a Effect #1 (36) Learn Spell Rebirth
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Quest · #677
Call to Arms
Level 32
Requires 30
Slay 10 Witherbark Axe Throwers, 10 Headhunters and 8 Witch Doctors, and return to Drum Fel in the Hammerfall outpost. Witherbark Axe Thrower slain (10) Witherbark Headhunter slain (10) Witherbark Witch Doctor slain (8) Description The Witherbark trolls and Boulderfist ogres of Arathi are working together to rid us from this land, but we shall not meet our fates at their, or anyone else's, hand. We will slay them and show them that we, too, have a home here. The trolls turned their backs to us;
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Quest · #678
Call to Arms
Level 38
Requires 30
Kill 10 Boulderfist Brutes and 4 Boulderfist Magi, and return to Drum Fel in the Hammerfall outpost. Boulderfist Brute slain (10) Boulderfist Magus slain (4) Description Your strength is evident, . Now to see how you fare against a real enemy.The Boulderfists have a lair to the southwest of here towards the dwarven bridge, and, if I'm not mistaken, the maulers and magi there shall present to you a greater challenge--they have done so to us thus far.Slay as many as you can and come to me in body
Quest · #679
Call to Arms
Level 40
Requires 30
Kill 15 Boulderfist Shaman and 10 Boulderfist Lords and return to Drum Fel in the Hammerfall outpost. Boulderfist Shaman slain (15) Boulderfist Lord slain (10) Description The head of the beast is ready to be taken off... with great force, . You have shown every sign that you are able to help us with this final mighty blow. The leaders of these attacks have made their lair within the ruins of Stromgarde, a glaring symbol of human frailty.Find and slay those Boulderfist lords and their lackey sha
Item · #22595
Call to Arms Announcement
Level 1
⬡
Object · #179913
Call to Arms!
Hinterlands
This Object can be found in
Quest · #41888
Call to Arms: Cleansing the Corruption
Level 60
Requires 60
Collect 10 Crests of Heroism from raid bosses in Lower Karazhan Halls, Ruins of Ahn'Qiraj and Zul'Gurub. Crest of Heroism (10) Description Our scouts have reported increased movement within enemy strongholds - Lower Karazhan Halls, Zul'Gurub, and Ahn'Qiraj.We need proven champions to cut through these nests of corruption and return with proof of their deeds. Bring me Crests of Heroism, earned only through triumph over these formidable enemies. Reward You will receive: War Supplies Cache Progress