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Spell · #36523 Bubble Barrier Level 10 Bubble BarrierRank 120 mana40 yd rangeInstantEnvelop yourself in a bubble, absorbing 50 damage. When the bubble breaks or expires it deals 15 to 18 Frost damage to enemies within 10 yards. Lasts 8 sec. Details on spell Duration 8 seconds School Physical Mechanic shielded Dispel type n/a cost 20 mana Range 40 yards (Long Range) Cast time Instant Cooldown n/a Category Cooldown 30 seconds Effect #1 (6) Apply Aura #69: School Absorb (127) Value: 50 Bubble Barrier
Spell · #36524 Bubble Barrier Level 24 Bubble BarrierRank 220 mana40 yd rangeInstantEnvelop yourself in a bubble, absorbing 125 damage. When the bubble breaks or expires it deals 31 to 37 Frost damage to enemies within 10 yards. Lasts 8 sec. Details on spell Duration 8 seconds School Physical Mechanic shielded Dispel type n/a cost 20 mana Range 40 yards (Long Range) Cast time Instant Cooldown n/a Category Cooldown 30 seconds Effect #1 (6) Apply Aura #69: School Absorb (127) Value: 125 Bubble Barrier
Spell · #36525 Bubble Barrier Level 40 Bubble BarrierRank 320 mana40 yd rangeInstantEnvelop yourself in a bubble, absorbing 235 damage. When the bubble breaks or expires it deals 44 to 54 Frost damage to enemies within 10 yards. Lasts 8 sec. Details on spell Duration 8 seconds School Physical Mechanic shielded Dispel type n/a cost 20 mana Range 40 yards (Long Range) Cast time Instant Cooldown n/a Category Cooldown 30 seconds Effect #1 (6) Apply Aura #69: School Absorb (127) Value: 235 Bubble Barrier
Spell · #36526 Bubble Barrier Level 56 Bubble BarrierRank 420 mana40 yd rangeInstantEnvelop yourself in a bubble, absorbing 335 damage. When the bubble breaks or expires it deals 72 to 85 Frost damage to enemies within 10 yards. Lasts 8 sec. Details on spell Duration 8 seconds School Physical Mechanic shielded Dispel type n/a cost 20 mana Range 40 yards (Long Range) Cast time Instant Cooldown n/a Category Cooldown 30 seconds Effect #1 (6) Apply Aura #69: School Absorb (127) Value: 335 Bubble Barrier
Quest · #41182 Bubbling Baddies Level 10 Requires 10 Quench the water elemental threatening the water pump and bring its shackles to Wizette Icewhistle at Rustgate Ridge. Hydrophus' Shackles Description It is actually quite simple, really. I will channel my magic through these orbs, weakening the elemental safely from a distance. This should give you an even playing field.Believe it or not, but powerful mages and sorcerers are able to conjure and dominate their own water elemental. Our knowledge and control over the elements may not be as deep and