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Quest · #41561 Runn Tum Rum And The Perfect Brew Level 56 Requires 1 To complete the Hornfang Reserve, deliver twenty Runn Tum Tubers to Hal'togg Hornfang in Ratchet. Runn Tum Tuber (20) Description Okay, . We're very close to perfecting the formular, I can feel it! We have the silver hops with its heavy earthen bitter flavour, the spice and smoky texture of the red and black hops, as well as the heat and technique needed to distill it into a clear but pungent brew! All we need is that sweet aftertaste to complete the package; and I know the perfect source for it
Spell · #1943 Rupture Level 20 RuptureRank 120 mana5 yd rangeInstantFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:\n 1 point : 40 damage over 8 secs\n 2 points: 60 damage over 10 secs\n 3 points: 84 damage over 12 secs\n 4 points: 112 damage over 14 secs\n 5 points: 144 damage over 16 secs Details on spell Duration 6 seconds School Physical Mechanic bleeding Dispel type n/a cost 20 mana Range 5 yards (Combat Range) Cast time Instant Cooldown n/a Category Cooldown n/a
Spell · #8639 Rupture Level 28 RuptureRank 220 mana5 yd rangeInstantFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:\n 1 point : 60 damage over 8 secs\n 2 points: 90 damage over 10 secs\n 3 points: 126 damage over 12 secs\n 4 points: 168 damage over 14 secs\n 5 points: 216 damage over 16 secs Details on spell Duration 6 seconds School Physical Mechanic bleeding Dispel type n/a cost 20 mana Range 5 yards (Combat Range) Cast time Instant Cooldown n/a Category Cooldown n/
Spell · #8640 Rupture Level 36 RuptureRank 320 mana5 yd rangeInstantFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:\n 1 point : 88 damage over 8 secs\n 2 points: 130 damage over 10 secs\n 3 points: 180 damage over 12 secs\n 4 points: 238 damage over 14 secs\n 5 points: 304 damage over 16 secs Details on spell Duration 6 seconds School Physical Mechanic bleeding Dispel type n/a cost 20 mana Range 5 yards (Combat Range) Cast time Instant Cooldown n/a Category Cooldown n
Spell · #11273 Rupture Level 44 RuptureRank 420 mana5 yd rangeInstantFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:\n 1 point : 128 damage over 8 secs\n 2 points: 185 damage over 10 secs\n 3 points: 252 damage over 12 secs\n 4 points: 329 damage over 14 secs\n 5 points: 416 damage over 16 secs Details on spell Duration 6 seconds School Physical Mechanic bleeding Dispel type n/a cost 20 mana Range 5 yards (Combat Range) Cast time Instant Cooldown n/a Category Cooldown
Spell · #11274 Rupture Level 52 RuptureRank 520 mana5 yd rangeInstantFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:\n 1 point : 176 damage over 8 secs\n 2 points: 255 damage over 10 secs\n 3 points: 348 damage over 12 secs\n 4 points: 455 damage over 14 secs\n 5 points: 576 damage over 16 secs Details on spell Duration 6 seconds School Physical Mechanic bleeding Dispel type n/a cost 20 mana Range 5 yards (Combat Range) Cast time Instant Cooldown n/a Category Cooldown
Spell · #11275 Rupture Level 60 RuptureRank 620 mana5 yd rangeInstantFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:\n 1 point : 272 damage over 8 secs\n 2 points: 380 damage over 10 secs\n 3 points: 504 damage over 12 secs\n 4 points: 644 damage over 14 secs\n 5 points: 800 damage over 16 secs Details on spell Duration 6 seconds School Physical Mechanic bleeding Dispel type n/a cost 20 mana Range 5 yards (Combat Range) Cast time Instant Cooldown n/a Category Cooldown