DATABASE INDEX

Spells

17,175 matching records

Spell
Spell · #57012 Earthguard Tunic Level 0 Earthguard Tunic60 sec castReagents: Rugged Leather (20), Warbear Leather (20), Cured Rugged Hide (6), Essence of Earth (20), Guardian Stone (10), Greater Stoneshield Potion (5), Heavy Silken Thread (2) Reagents Rugged Leather Warbear Leather Cured Rugged Hide Essence of Earth Guardian Stone Greater Stoneshield Potion Heavy Silken Thread Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time 60 seconds Cooldown n/a Category Cooldo
Spell · #51849 Earthmother's Attunement Level 0 Earthmother's AttunementInstantIncreases the amount of Earthen Bulwark built up from physical damage by 25% for Elemental Weapons' Rockbiter effect, and increases the damage absorbed by the Earthen Bulwark by an additional 3%. Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (6) Apply Aura #4: Dummy Value: 25 Effect #2 (6) Apply Aura #4: Dummy Value: 3
Spell · #45506 Earthquake Level 60 EarthquakeRank 11495 mana20 yd rangeChanneled60 sec cooldownCreates a violent earthquake in the target area causing 134 Physical damage to enemies every 1 sec, and reducing their speed by 15% in an 8 yard radius. Lasts 10 sec. Shaman must channel to maintain the spell. Details on spell Duration 10 seconds School Physical Mechanic n/a Dispel type n/a cost 1495 mana Range 20 yards (Short Range) Cast time Channeled Cooldown 60 seconds Category Cooldown n/a Effect #1 (27) Persistent Area Aura #3: Pe
Spell · #48306 Earthquake Level 40 EarthquakeRank 1225 mana2.5 sec castBreaks the earth beneath the target, dealing 262 to 292 Nature damage to the target and an additional 35% of that damage as Nature damage to other enemies within 10 yards. Creates a patch of broken earth that slows enemies inside it by 15%. After 4 sec, the broken earth erupts in an aftershock, dealing Nature damage equal to 30% of the initial damage to all enemies within the area. Details on spell Duration 4 seconds School Nature Mechanic n/a Dispel type n/a
Spell · #48307 Earthquake Level 50 EarthquakeRank 2335 mana2.5 sec castBreaks the earth beneath the target, dealing 395 to 447 Nature damage to the target and an additional 35% of that damage as Nature damage to other enemies within 10 yards. Creates a patch of broken earth that slows enemies inside it by 15%. After 4 sec, the broken earth erupts in an aftershock, dealing Nature damage equal to 30% of the initial damage to all enemies within the area. Details on spell Duration 4 seconds School Nature Mechanic n/a Dispel type n/a
Spell · #48308 Earthquake Level 60 EarthquakeRank 3440 mana2.5 sec castBreaks the earth beneath the target, dealing 587 to 635 Nature damage to the target and an additional 35% of that damage as Nature damage to other enemies within 10 yards. Creates a patch of broken earth that slows enemies inside it by 15%. After 4 sec, the broken earth erupts in an aftershock, dealing Nature damage equal to 30% of the initial damage to all enemies within the area. Details on spell Duration 4 seconds School Nature Mechanic n/a Dispel type n/a
Spell · #58103 Echo of the First Called Level 60 Echo of the First CalledInstantStabs yourself to infuse the corruption within, dealing 30% of your total health as damage and increasing damage done by magical spells and effects by up to 100 for 10 sec. Details on spell Duration 10 seconds School Shadow Mechanic n/a Dispel type Magic cost None Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (2) School Damage (Shadow) Value: 30 Effect #2 (6) Apply Aura #13: Mod Damage Done (126) Value: 100
Spell · #51444 Eclipse Level 0 EclipseInstantAligns natural and astral energies. Damage from Wrath has a 40% chance to grant Arcane Eclipse, increasing Arcane damage dealt. Damage from Starfire has a 60% chance to grant Nature Eclipse, increasing Nature damage dealt.\n\nThe damage bonus is 10% plus 60% of your spell critical strike chance. Each effect lasts 15 sec and has its own 30 sec cooldown. Only one Eclipse can be active at a time. Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost None Rang
Spell · #51445 Eclipse (Arcane) Level 0 Eclipse (Arcane)InstantAligns natural and astral energies. Damage from Wrath has a 40% chance to grant Arcane Eclipse, increasing Arcane damage dealt. Damage from Starfire has a 60% chance to grant Nature Eclipse, increasing Nature damage dealt. The damage bonus is 10% plus 60% of your spell critical strike chance. Each effect lasts 15 sec and has its own 30 sec cooldown. Only one Eclipse can be active at a time. Details on spell Duration n/a School Physical Mechanic n/a Dispel type n/a cost Non
Spell · #27433 Ectoplasmic Distiller Level 1 Ectoplasmic DistillerInstantReagents: Goblin Rocket FuelPlaces Ectoplasmic Distiller on the ground, allowing Ectoplasm to be gathered. Requires Goblin Rocket Fuel. Reagents Goblin Rocket Fuel Details on spell Duration 300 seconds School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown n/a Effect #1 (50) Trans Door Object: Ectoplasmic Distiller (181057) Radius: 2 yards Effect #2 (50) Trans Door Object: Ectoplasmic Distiller
Spell · #21149 Egg Nog Level 0 Egg NogInstantRestores 61.2 health over 18 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2 Stamina and Spirit for 900 sec. Also packs quite a kick... Details on spell Duration 18 seconds School Physical Mechanic n/a Dispel type n/a cost None Range 0 yards (Self Only) Cast time Instant Cooldown n/a Category Cooldown 60 seconds Effect #1 (6) Apply Aura #84: Mod Regen Value: 17 Effect #2 (6) Apply Aura #23: Periodic Trigger Spell Int